SeeU: Seeing the Unseen World via 4D Dynamics-aware Generation
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Abstract (arXiv)
Images and videos are discrete 2D projections of the 4D world (3D space + time). Most visual understanding, prediction, and generation operate directly on 2D observations, leading to suboptimal performance. We propose SeeU, a novel approach that learns the continuous 4D dynamics and generate the unseen visual contents. The principle behind SeeU is a new 2D→4D→2D learning framework. SeeU first reconstructs the 4D world from sparse and monocular 2D frames (2D→4D). It then learns the continuous 4D dynamics on a low-rank representation and physical constraints (discrete 4D→continuous 4D). Finally, SeeU rolls the world forward in time, re-projects it back to 2D at sampled times and viewpoints, and generates unseen regions based on spatial-temporal context awareness (4D→2D). By modeling dynamics in 4D, SeeU achieves continuous and physically-consistent novel visual generation, demonstrating strong potentials in multiple tasks including unseen temporal generation, unseen spatial generation, and video editing. All data and code will be public at https://yuyuanspace.com/SeeU/
Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 103 of its 130 references that are in the map. First posted on arXiv 3 Dec 2025.
Builds on
103 of 130 references.
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38 more
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50 most cited of 103 All 103 (JSON)
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Citing papers per year: 2026: 3.
3 papers.
- 2026FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstructioncited by 4
- 2026PhysAlign: Physics-Coherent Image-to-Video Generation through Feature and 3D Representation Alignmentcited by 3
- 2026OptiWorld: Optimal Control for Video World Generation under Physical Constraintscited by 1
- 2026OptiWorld: Optimal Control for Video World Generation under Physical Constraints30 May 2026
- 2026PhysAlign: Physics-Coherent Image-to-Video Generation through Feature and 3D Representation Alignment14 Mar 2026
- 2026FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction26 Jan 2026