Convergence and stability of Q-learning in Hierarchical Reinforcement Learning
On the map: Deep reinforcement learning methods → RL theory and sample complexity
Abstract (arXiv)
Hierarchical Reinforcement Learning promises, among other benefits, to efficiently capture and utilize the temporal structure of a decision-making problem and to enhance continual learning capabilities, but theoretical guarantees lag behind practice. In this paper, we propose a Feudal Q-learning scheme and investigate under which conditions its coupled updates converge and are stable. By leveraging the theory of Stochastic Approximation and the ODE method, we present a theorem stating the convergence and stability properties of Feudal Q-learning. This provides a principled convergence and stability analysis tailored to Feudal RL. Moreover, we show that the updates converge to a point that can be interpreted as an equilibrium of a suitably defined game, opening the door to game-theoretic approaches to Hierarchical RL. Lastly, experiments based on the Feudal Q-learning algorithm support the outcomes anticipated by theory.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. Builds on 15 of its 43 references that are in the map. First posted on arXiv 21 Nov 2025.
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- 2017On the Properties of the Softmax Function with Application in Game Theory and Reinforcement Learningcited by 142
- 2020Game-Theoretic Multiagent Reinforcement Learningcited by 94
- 2019DAC: The Double Actor-Critic Architecture for Learning Optionscited by 43
- 2020Nonlinear Two-Time-Scale Stochastic Approximation: Convergence and Finite-Time Performancecited by 35
- 2018Learning Abstract Optionscited by 31
- 2019Diversity-enabled sweet spots in layered architectures and speed-accuracy trade-offs in sensorimotor controlcited by 7
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