Coarse Q-learning: Indifference, Indeterminacy, and Instability
On the map: Deep reinforcement learning methods → RL theory and sample complexity
Abstract (arXiv)
We introduce Coarse Q-learning (CQL), a reinforcement-learning model for bandit problems with stochastically varying menus. Alternatives are exogenously partitioned into similarity classes, and feedback from sampled alternatives is pooled within classes into class-level valuations. Choices follow multinomial logit over class valuations, and valuations update toward realized payoffs as in Q-learning. Using stochastic approximation, we derive the mean-field dynamics and characterize the steady states as smooth analogues of Valuation Equilibria. The model yields novel long-run phenomena in the high payoff-sensitivity limit: depending on the environment, CQL may exhibit multiple stable strict equilibria, a unique globally stable mixed equilibrium with indifference across classes, or no stable equilibrium at all, with valuations and choice probabilities converging instead to a stable limit cycle. These outcomes are driven by coarse aggregation and do not arise in the standard alternative-level benchmark.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. First posted on arXiv 12 Dec 2024.
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