Mutation-Bias Learning in Games
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
We present two variants of a multi-agent reinforcement learning algorithm based on evolutionary game theoretic considerations. The intentional simplicity of one variant enables us to prove results on its relationship to a system of ordinary differential equations of replicator-mutator dynamics type, allowing us to present proofs on the algorithm's convergence conditions in various settings via its ODE counterpart. The more complicated variant enables comparisons to Q-learning based algorithms. We compare both variants experimentally to WoLF-PHC and frequency-adjusted Q-learning on a range of settings, illustrating cases of increasing dimensionality where our variants preserve convergence in contrast to more complicated algorithms. The availability of analytic results provides a degree of transferability of results as compared to purely empirical case studies, illustrating the general utility of a dynamical systems perspective on multi-agent reinforcement learning when addressing questions of convergence and reliable generalisation.
Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 3 of its 28 references that are in the map. First posted on arXiv 28 May 2024.
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3 of 28 references.
References · 3
- 2017Proximal Policy Optimization Algorithmscited by 15,215
- 2019α-Rank: Multi-Agent Evaluation by Evolutioncited by 51
- 2023Optimistic Natural Policy Gradient: a Simple Efficient Policy Optimization Framework for Online RLcited by 13
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