ESCA: Enabling Seamless Codec Avatar Execution through Algorithm and Hardware Co-Optimization for Virtual Reality
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Abstract (arXiv)
Photorealistic Codec Avatars (PCA), which generate high-fidelity human face renderings, are increasingly being used in Virtual Reality (VR) environments to enable immersive communication and interaction through deep learning-based generative models. However, these models impose significant computational demands, making real-time inference challenging on resource-constrained VR devices such as head-mounted displays, where latency and power efficiency are critical. To address this challenge, we propose an efficient post-training quantization (PTQ) method tailored for Codec Avatar models, enabling low-precision execution without compromising output quality. In addition, we design a custom hardware accelerator that can be integrated into the system-on-chip of VR devices to further enhance processing efficiency. Building on these components, we introduce ESCA, a full-stack optimization framework that accelerates PCA inference on edge VR platforms. Experimental results demonstrate that ESCA boosts FovVideoVDP quality scores by up to +0.39 over the best 4-bit baseline, delivers up to 3.36× latency reduction, and sustains a rendering rate of 100 frames per second in end-to-end tests, satisfying real-time VR requirements. These results demonstrate the feasibility of deploying high-fidelity codec avatars on resource-constrained devices, opening the door to more immersive and portable VR experiences.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 27 of its 56 references that are in the map. First posted on arXiv 27 Oct 2025.
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References · 27
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15 more
- 2024DuQuant: Distributing Outliers via Dual Transformation Makes Stronger Quantized LLMscited by 165
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