SHARE: Scene-Human Aligned Reconstruction
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Abstract (arXiv)
Animating realistic character interactions with the surrounding environment is important for autonomous agents in gaming, AR/VR, and robotics. However, current methods for human motion reconstruction struggle with accurately placing humans in 3D space. We introduce Scene-Human Aligned REconstruction (SHARE), a technique that leverages the scene geometry's inherent spatial cues to accurately ground human motion reconstruction. Each reconstruction relies solely on a monocular RGB video from a stationary camera. SHARE first estimates a human mesh and segmentation mask for every frame, alongside a scene point map at keyframes. It iteratively refines the human's positions at these keyframes by comparing the human mesh against the human point map extracted from the scene using the mask. Crucially, we also ensure that non-keyframe human meshes remain consistent by preserving their relative root joint positions to keyframe root joints during optimization. Our approach enables more accurate 3D human placement while reconstructing the surrounding scene, facilitating use cases on both curated datasets and in-the-wild web videos. Extensive experiments demonstrate that SHARE outperforms existing methods.
Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 7 of its 10 references that are in the map. First posted on arXiv 17 Oct 2025.
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7 of 10 references.
References · 7
- 2021Vision Transformers for Dense Predictioncited by 1,789
- 2025MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Detailscited by 250
- 2022Capturing and Inferring Dense Full-Body Human-Scene Contactcited by 176
- 2021Putting People in their Place: Monocular Regression of 3D People in Depthcited by 141
- 2024TRAM: Global Trajectory and Motion of 3D Humans from in-the-wild Videoscited by 105
- 2025Joint Optimization for 4D Human-Scene Reconstruction in the Wildcited by 29
- 2023Scene-Aware 3D Multi-Human Motion Capture from a Single Cameracited by 19
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