Quadratic Programming Approach for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games
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Abstract (arXiv)
There has been significant recent progress in algorithms for approximation of Nash equilibrium in large two-player zero-sum imperfect-information games and exact computation of Nash equilibrium in multiplayer strategic-form games. While counterfactual regret minimization and fictitious play are scalable to large games and have convergence guarantees in two-player zero-sum games, they do not guarantee convergence to Nash equilibrium in multiplayer games. We present an approach for exact computation of Nash equilibrium in multiplayer imperfect-information games that solves a quadratically-constrained program based on a nonlinear complementarity problem formulation from the sequence-form game representation. This approach capitalizes on recent advances for solving nonconvex quadratic programs. Our algorithm is able to quickly solve three-player Kuhn poker after removal of dominated actions. Of the available algorithms in the Gambit software suite, only the logit quantal response approach is successfully able to solve the game; however, the approach takes longer than our algorithm and also involves a degree of approximation. Our formulation also leads to a new approach for computing Nash equilibrium in multiplayer strategic-form games which we demonstrate to outperform a previous quadratically-constrained program formulation.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 4 of its 32 references that are in the map. First posted on arXiv 30 Sep 2025.
Builds on
4 of 32 references.
References · 4
- 2020Fast Complete Algorithm for Multiplayer Nash Equilibriumcited by 4
- 2022Fictitious Play with Maximin Initializationcited by 2
- 2025Dominated Actions in Imperfect-Information Gamescited by 2
- 2025Spatial Branch-and-Bound for Computing Multiplayer Nash Equilibriumcited by 1
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Citing papers per year: 2025: 1; 2026: 2.
3 papers.
- 2025Computing Evolutionarily Stable Strategies in Imperfect-Information Gamescited by 1
- 2026Variable Bound Tightening for Nash Equilibrium Computation in Multiplayer Imperfect-Information Gamescited by 1
- 2026Projected Exploitability Descent for Nash Equilibrium Computation in Multiplayer Imperfect-Information Gamescited by 0
- 2026Projected Exploitability Descent for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games28 Jun 2026
- 2026Variable Bound Tightening for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games24 Jun 2026
- 2025Computing Evolutionarily Stable Strategies in Imperfect-Information Games11 Dec 2025