mlsanityData to 14 Oct 2026

Computing Evolutionarily Stable Strategies in Imperfect-Information Games

arXiv 2512.10279 ↗First posted 11 Dec 2025cs.GT cs.AI cs.MAcited by 1

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Abstract (arXiv)

We present an algorithm for computing evolutionarily stable strategies (ESSs) in symmetric perfect-recall extensive-form games of imperfect information. Our main algorithm is for two-player games, and we describe how it can be extended to multiplayer games. The algorithm is sound and computes all ESSs in nondegenerate games and a subset of them in degenerate games which contain an infinite continuum of symmetric Nash equilibria. The algorithm can be stopped early to find one or more ESSs. We experiment on an imperfect-information cancer signaling game as well as random games to demonstrate scalability.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 4 of its 28 references that are in the map. First posted on arXiv 11 Dec 2025.

Builds on

4 of 28 references.

References · 4

  1. 2018The Exact Computational Complexity of Evolutionarily Stable Strategiescited by 3
  2. 2025Quadratic Programming Approach for Nash Equilibrium Computation in Multiplayer Imperfect-Information Gamescited by 3
  3. 2013Efficient evolutionary dynamics with extensive-form gamescited by 1
  4. 2025Computing Evolutionarily Stable Strategies in Multiplayer Gamescited by 1

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Citing papers per year: 2026: 1.

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