mlsanityData to 14 Oct 2026

Fast Complete Algorithm for Multiplayer Nash Equilibrium

arXiv 2002.04734 ↗First posted 11 Feb 2020cs.GT cs.AI cs.MAcited by 4

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Abstract (arXiv)

We describe a new complete algorithm for computing Nash equilibrium in multiplayer general-sum games, based on a quadratically-constrained feasibility program formulation. We demonstrate that the algorithm runs significantly faster than the prior fastest complete algorithm on several game classes previously studied and that its runtimes even outperform the best incomplete algorithms.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Feb 2020.

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Citing papers per year: 2022: 3; 2023: 0; 2024: 0; 2025: 1.

4 papers.