Fast Complete Algorithm for Multiplayer Nash Equilibrium
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Abstract (arXiv)
We describe a new complete algorithm for computing Nash equilibrium in multiplayer general-sum games, based on a quadratically-constrained feasibility program formulation. We demonstrate that the algorithm runs significantly faster than the prior fastest complete algorithm on several game classes previously studied and that its runtimes even outperform the best incomplete algorithms.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). First posted on arXiv 11 Feb 2020.
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Citing papers per year: 2022: 3; 2023: 0; 2024: 0; 2025: 1.
4 papers.
- 2022A Survey of Decision Making in Adversarial Gamescited by 3
- 2025Quadratic Programming Approach for Nash Equilibrium Computation in Multiplayer Imperfect-Information Gamescited by 3
- 2022Safe Equilibriumcited by 2
- 2022Fictitious Play with Maximin Initializationcited by 2
- 2025Quadratic Programming Approach for Nash Equilibrium Computation in Multiplayer Imperfect-Information Games30 Sep 2025
- 2022A Survey of Decision Making in Adversarial Games16 Jul 2022
- 2022Fictitious Play with Maximin Initialization21 Mar 2022
- 2022Safe Equilibrium12 Jan 2022