Dominated Actions in Imperfect-Information Games
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Abstract (arXiv)
Dominance is a fundamental concept in game theory. In normal-form games dominated strategies can be identified in polynomial time. As a consequence, iterative removal of dominated strategies can be performed efficiently as a preprocessing step for reducing the size of a game before computing a Nash equilibrium. For imperfect-information games in extensive form, we could convert the game to normal form and then iteratively remove dominated strategies in the same way; however, this conversion may cause an exponential blowup in game size. In this paper we define and study the concept of dominated actions in imperfect-information games. Our main result is a polynomial-time algorithm for determining whether an action is dominated (strictly or weakly) by any mixed strategy in two-player perfect-recall games with publicly observable actions, which can be extended to iteratively remove dominated actions. This allows us to efficiently reduce the size of the game tree as a preprocessing step for Nash equilibrium computation. We explore the role of dominated actions empirically in "All In or Fold" No-Limit Texas Hold'em poker.
Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 1 of its 17 references that are in the map. First posted on arXiv 13 Apr 2025.
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1 of 17 references.
References · 1
- 2019Mistakes in Gamescited by 2
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Citing papers per year: 2025: 1; 2026: 1.
2 papers.