mlsanityData to 14 Oct 2026

Dominated Actions in Imperfect-Information Games

arXiv 2504.09716 ↗First posted 13 Apr 2025cs.GT cs.AI cs.MAcited by 2

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Abstract (arXiv)

Dominance is a fundamental concept in game theory. In normal-form games dominated strategies can be identified in polynomial time. As a consequence, iterative removal of dominated strategies can be performed efficiently as a preprocessing step for reducing the size of a game before computing a Nash equilibrium. For imperfect-information games in extensive form, we could convert the game to normal form and then iteratively remove dominated strategies in the same way; however, this conversion may cause an exponential blowup in game size. In this paper we define and study the concept of dominated actions in imperfect-information games. Our main result is a polynomial-time algorithm for determining whether an action is dominated (strictly or weakly) by any mixed strategy in two-player perfect-recall games with publicly observable actions, which can be extended to iteratively remove dominated actions. This allows us to efficiently reduce the size of the game tree as a preprocessing step for Nash equilibrium computation. We explore the role of dominated actions empirically in "All In or Fold" No-Limit Texas Hold'em poker.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 1 of its 17 references that are in the map. First posted on arXiv 13 Apr 2025.

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1 of 17 references.

References · 1

  1. 2019Mistakes in Gamescited by 2

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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 1.

2 papers.