Ask-to-Clarify: Resolving Instruction Ambiguity through Multi-turn Dialogue
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Abstract (arXiv)
Embodied agents are intelligent systems designed to perceive, reason, and act within the physical world. While the robotics community has long strived to build such versatile agents, a fundamental limitation persists: most current VLA-based models operate under a rigid ``Listen-and-Act'' paradigm. These systems assume instructions are unambiguous and execute them in a passive fashion, preventing them from resolving uncertainty through dialogue. To address this, we propose Ask-to-Clarify, a unified end-to-end framework that seamlessly integrates multi-turn disambiguation dialogue with low-level visuomotor control, eliminating the reliance on high-level action primitives or external planners. Specifically, Ask-to-Clarify synergizes a VLM-based Cognitive Planner with a Diffusion-based Motor Executor. To bridge the disparity between high-level disambiguation and low-level execution, we introduce a Semantic-Visual Alignment Adapter, which functions as a cross-modal interface to synthesize semantic intent with visual perceptual streams. Furthermore, we observe severe catastrophic forgetting: visuomotor fine-tuning completely erases dialogue capabilities. To overcome this, we propose a two-stage knowledge-insulation training strategy, effectively decoupling dialogue logic from physical manipulation. Extensive evaluations across 11 real-world tasks demonstrate that framework significantly outperforms existing methods, offering a promising path toward building truly collaborative embodied agents.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Builds on 32 of its 37 references that are in the map. First posted on arXiv 18 Sep 2025.
Builds on
32 of 37 references.
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20 more
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Built on by
Citing papers per year: 2026: 4.
4 papers.
- 2026Hide-and-Seek in Trajectories: Discovering Failure Signals for VLA Runtime Monitoringcited by 9
- 2026ActiveMimic: Egocentric Video Pretraining with Active Perceptioncited by 6
- 2026Seeing Isn't Believing: Mitigating Belief Inertia via Active Intervention in Embodied Agentscited by 1
- 2026ProCompNav: Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queriescited by 0
- 2026ActiveMimic: Egocentric Video Pretraining with Active Perception4 Jun 2026
- 2026Hide-and-Seek in Trajectories: Discovering Failure Signals for VLA Runtime Monitoring29 May 2026
- 2026ProCompNav: Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries7 May 2026
- 2026Seeing Isn't Believing: Mitigating Belief Inertia via Active Intervention in Embodied Agents19 Apr 2026
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