mlsanityData to 14 Oct 2026

MCGS-SLAM: A Multi-Camera SLAM Framework Using Gaussian Splatting for High-Fidelity Mapping

arXiv 2509.14191 ↗First posted 17 Sep 2025cs.RO cs.CVcited by 2

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Abstract (arXiv)

Recent progress in dense SLAM has primarily targeted monocular setups, often at the expense of robustness and geometric coverage. We present MCGS-SLAM, the first purely RGB-based multi-camera SLAM system built on 3D Gaussian Splatting (3DGS). Unlike prior methods relying on sparse maps or inertial data, MCGS-SLAM fuses dense RGB inputs from multiple viewpoints into a unified, continuously optimized Gaussian map. A multi-camera bundle adjustment (MCBA) jointly refines poses and depths via dense photometric and geometric residuals, while a scale consistency module enforces metric alignment across views using low-rank priors. The system supports RGB input and maintains real-time performance at large scale. Experiments on synthetic and real-world datasets show that MCGS-SLAM consistently yields accurate trajectories and photorealistic reconstructions, usually outperforming monocular baselines. Notably, the wide field of view from multi-camera input enables reconstruction of side-view regions that monocular setups miss, critical for safe autonomous operation. These results highlight the promise of multi-camera Gaussian Splatting SLAM for high-fidelity mapping in robotics and autonomous driving.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 24 of its 33 references that are in the map. First posted on arXiv 17 Sep 2025.

Builds on

24 of 33 references.

References · 24

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2022Instant Neural Graphics Primitives with a Multiresolution Hash Encodingcited by 3,723
  3. 2019Scalability in Perception for Autonomous Driving: Waymo Open Datasetcited by 2,451
  4. 2015ORB-SLAM: a Versatile and Accurate Monocular SLAM Systemcited by 988
  5. 2020ORB-SLAM3: An Accurate Open-Source Library for Visual, Visual-Inertial and Multi-Map SLAMcited by 878
  6. 2021DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D Camerascited by 687
  7. 2017AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehiclescited by 523
  8. 2023Gaussian Splatting SLAMcited by 415
  9. 2024Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimationcited by 395
  10. 2023NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAMcited by 164
  11. 2023Photo-SLAM: Real-time Simultaneous Localization and Photorealistic Mapping for Monocular, Stereo, and RGB-D Camerascited by 141
  12. 2024Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussianscited by 66
12 more
  1. 2024LoopSplat: Loop Closure by Registering 3D Gaussian Splatscited by 60
  2. 2017Stereo DSO: Large-Scale Direct Sparse Visual Odometry with Stereo Camerascited by 45
  3. 2024GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAMcited by 36
  4. 2023HI-SLAM: Monocular Real-time Dense Mapping with Hybrid Implicit Fieldscited by 31
  5. 2024The Oxford Spires Dataset: Benchmarking Large-Scale LiDAR-Visual Localisation, Reconstruction and Radiance Field Methodscited by 28
  6. 2024HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstructioncited by 25
  7. 2024MAC-VO: Metrics-aware Covariance for Learning-based Stereo Visual Odometrycited by 19
  8. 2024DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splattingcited by 15
  9. 2020Redesigning SLAM for Arbitrary Multi-Camera Systemscited by 13
  10. 2024MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAMcited by 12
  11. 2016MultiCol-SLAM - A Modular Real-Time Multi-Camera SLAM Systemcited by 11
  12. 2023BAMF-SLAM: Bundle Adjusted Multi-Fisheye Visual-Inertial SLAM Using Recurrent Field Transformscited by 11

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Citing papers per year: 2025: 2.

2 papers.