mlsanityData to 14 Oct 2026

WildSmoke: Ready-to-Use Dynamic 3D Smoke Assets from a Single Video in the Wild

arXiv 2509.11114 ↗First posted 14 Sep 2025cs.CV cs.LGcited by 1

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Abstract (arXiv)

We propose a pipeline to extract and reconstruct dynamic 3D smoke assets from a single in-the-wild video, and further integrate interactive simulation for smoke design and editing. Recent developments in 3D vision have significantly improved reconstructing and rendering fluid dynamics, supporting realistic and temporally consistent view synthesis. However, current fluid reconstructions rely heavily on carefully controlled clean lab environments, whereas real-world videos captured in the wild are largely underexplored. We pinpoint three key challenges of reconstructing smoke in real-world videos and design targeted techniques, including smoke extraction with background removal, initialization of smoke particles and camera poses, and inferring multi-view videos. Our method not only outperforms previous reconstruction and generation methods with high-quality smoke reconstructions (+2.22 average PSNR on wild videos), but also enables diverse and realistic editing of fluid dynamics by simulating our smoke assets. We provide our models, data, and 4D smoke assets at [https://autumnyq.github.io/WildSmoke](https://autumnyq.github.io/WildSmoke).

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 28 of its 47 references that are in the map. First posted on arXiv 14 Sep 2025.

Builds on

28 of 47 references.

References · 28

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16 more
  1. 2022Vision Transformers for Single Image Dehazingcited by 260
  2. 2019DiffTaichi: Differentiable Programming for Physical Simulationcited by 258
  3. 2025Stable Virtual Camera: Generative View Synthesis with Diffusion Modelscited by 182
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  13. 2023Fluid Simulation on Neural Flow Mapscited by 12
  14. 2020Lagrangian Neural Style Transfer for Fluidscited by 11
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  16. 2024EngineBench: Flow Reconstruction in the Transparent Combustion Chamber III Optical Enginecited by 2

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Citing papers per year: 2026: 1.

1 paper.