mlsanityData to 14 Oct 2026

Beyond Static Evaluation: Co-Evolutionary Mechanisms for LLM-Driven Strategy Evolution in Adversarial Games

arXiv 2606.10389 ↗First posted 9 Jun 2026cs.AIcited by 2

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Abstract (arXiv)

Recent advances in LLM-driven code evolution have enabled automated discovery by iteratively generating and improving programs. However, applying these methods to adversarial multi-agent games introduces a fundamental challenge: the evaluation landscape shifts as strategies improve, causing fixed evaluators to become unreliable and evolution to stagnate. We propose three mechanisms to address this challenge: evaluator co-evolution, which incorporates discovered champions into the opponent pool; hierarchical deep evaluation, which replaces noisy few-game scores with statistically reliable assessments; and weakness pressure, which dynamically up-weights the most difficult opponents to break through plateaus. We implement these mechanisms within FAMOU, a framework built upon the same foundation-model code-evolution paradigm as OpenEvolve and ShinkaEvolve. On the MCTF 2026 3v3 maritime capture-the-flag task, FAMOU consistently outperforms both baselines under two backbone LLMs, achieving the highest combined score (0.526) and the best generalization to unseen opponents (61.7% win rate), while ablations confirm that each mechanism contributes to performance. Notably, the LLM mutation process generates tactical structures entirely absent from the seed strategies -- including lookahead search and adaptive interception -- demonstrating that code-level evolution can produce nontrivial algorithmic innovations in adversarial settings. The FAMOU-evolved strategy further achieved 1st place in the hardware round-robin and 3rd in simulation at the AAMAS 2026 MCTF Competition, validating its real-world transferability. The optimized implementation and corresponding evaluation codes developed through our evolutionary process are available at: https://github.com/1xiangliu1/FAMOU-CoEvo

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). Builds on 13 of its 32 references that are in the map. First posted on arXiv 9 Jun 2026.

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13 of 32 references.

References · 13

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1 more
  1. 2025PolicyEvolve: Evolving Programmatic Policies by LLMs for multi-player games via Population-Based Trainingcited by 1

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Citing papers per year: 2026: 2.

2 papers.