Robustness and sample complexity of model-based MARL for general-sum Markov games
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Abstract (arXiv)
Multi-agent reinforcement learning (MARL) is often modeled using the framework of Markov games (also called stochastic games or dynamic games). Most of the existing literature on MARL concentrates on zero-sum Markov games but is not applicable to general-sum Markov games. It is known that the best-response dynamics in general-sum Markov games are not a contraction. Therefore, different equilibria in general-sum Markov games can have different values. Moreover, the Q-function is not sufficient to completely characterize the equilibrium. Given these challenges, model based learning is an attractive approach for MARL in general-sum Markov games. In this paper, we investigate the fundamental question of sample complexity for model-based MARL algorithms in general-sum Markov games. We show two results. We first use Hoeffding inequality based bounds to show that tildeO( (1-γ)-4 α-2) samples per state-action pair are sufficient to obtain a α-approximate Markov perfect equilibrium with high probability, where γ is the discount factor, and the tildeO(·) notation hides logarithmic terms. We then use Bernstein inequality based bounds to show that tildeO( (1-γ)-1 α-2 ) samples are sufficient. To obtain these results, we study the robustness of Markov perfect equilibrium to model approximations. We show that the Markov perfect equilibrium of an approximate (or perturbed) game is always an approximate Markov perfect equilibrium of the original game and provide explicit bounds on the approximation error. We illustrate the results via a numerical example.
Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). First posted on arXiv 5 Oct 2021.
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Citing papers per year: 2022: 4; 2023: 1; 2024: 0; 2025: 1.
6 papers.
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- 2025PolicyEvolve: Evolving Programmatic Policies by LLMs for multi-player games via Population-Based Trainingcited by 1
- 2025PolicyEvolve: Evolving Programmatic Policies by LLMs for multi-player games via Population-Based Training7 Sep 2025
- 2023Multi-Player Zero-Sum Markov Games with Networked Separable Interactions13 Jul 2023
- 2022Offline congestion games: How feedback type affects data coverage requirement24 Oct 2022
- 2022A Survey on Model-based Reinforcement Learning19 Jun 2022
- 2022Provably Efficient Offline Multi-agent Reinforcement Learning via Strategy-wise Bonus1 Jun 2022
- 2022Model-based Multi-agent Reinforcement Learning: Recent Progress and Prospects20 Mar 2022