OmniActor: A Generalist GUI and Embodied Agent for 2D&3D Worlds
On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models
also in 1 more
Abstract (arXiv)
Multimodal large language models are evolving toward multimodal agents capable of proactively executing tasks. Most agent research focuses on GUI or embodied scenarios, which correspond to agents interacting with 2D virtual worlds or 3D real worlds, respectively. However, many complex tasks typically require agents to interleavely interact with these two types of environment. We initially mix GUI and embodied data to train, but find the performance degeneration brought by the data conflict. Further analysis reveals that GUI and embodied data exhibit synergy and conflict at the shallow and deep layers, respectively, which resembles the cerebrum-cerebellum mechanism in the human brain. To this end, we propose a high-performance generalist agent OmniActor, designed from both structural and data perspectives. First, we propose Layer-heterogeneity MoE to eliminate the conflict between GUI and embodied data by separating deep-layer parameters, while leverage their synergy by sharing shallow-layer parameters. By successfully leveraging the synergy and eliminating the conflict, OmniActor outperforms agents only trained by GUI or embodied data in GUI or embodied tasks. Furthermore, we unify the action spaces of GUI and embodied tasks, and collect large-scale GUI and embodied data from various sources for training. This significantly improves OmniActor under different scenarios, especially in GUI tasks. The code will be publicly available.
Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 40 of its 41 references that are in the map. First posted on arXiv 2 Sep 2025.
Builds on
40 of 41 references.
Closest ancestors · 7
Same direction, newest first
- 2024From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons11 Dec
- 2024OS-ATLAS: A Foundation Action Model for Generalist GUI Agents30 Oct
- 2024Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents7 Oct
- 2024Robotic Control via Embodied Chain-of-Thought Reasoning11 Jul
- 2024WebVoyager: Building an End-to-End Web Agent with Large Multimodal Models25 Jan
- 2023CogAgent: A Visual Language Model for GUI Agents14 Dec
- 2023Vision-Language Foundation Models as Effective Robot Imitators2 Nov
Other references · 33
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- 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,234
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21 more
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Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2026MobileDreamer: Generative Sketch World Model for GUI Agentcited by 23
- 2026TreeCUA: Efficiently Scaling GUI Automation with Tree-Structured Verifiable Evolutioncited by 4
- 2025Metis-HOME: Hybrid Optimized Mixture-of-Experts for Multimodal Reasoningcited by 2
- 2026Beyond Binary: Reframing GUI Critique as Continuous Semantic Alignmentcited by 0
- 2026Beyond Binary: Reframing GUI Critique as Continuous Semantic Alignment14 May 2026
- 2026TreeCUA: Efficiently Scaling GUI Automation with Tree-Structured Verifiable Evolution10 Feb 2026
- 2026MobileDreamer: Generative Sketch World Model for GUI Agent7 Jan 2026
- 2025Metis-HOME: Hybrid Optimized Mixture-of-Experts for Multimodal Reasoning23 Oct 2025
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