mlsanityData to 14 Oct 2026

OmniActor: A Generalist GUI and Embodied Agent for 2D&3D Worlds

arXiv 2509.02322 ↗First posted 2 Sep 2025cs.CVcited by 4

On the map: Multimodal LLMs / vision-language models → Embodied and 3D vision-language models

also in 1 more
Abstract (arXiv)

Multimodal large language models are evolving toward multimodal agents capable of proactively executing tasks. Most agent research focuses on GUI or embodied scenarios, which correspond to agents interacting with 2D virtual worlds or 3D real worlds, respectively. However, many complex tasks typically require agents to interleavely interact with these two types of environment. We initially mix GUI and embodied data to train, but find the performance degeneration brought by the data conflict. Further analysis reveals that GUI and embodied data exhibit synergy and conflict at the shallow and deep layers, respectively, which resembles the cerebrum-cerebellum mechanism in the human brain. To this end, we propose a high-performance generalist agent OmniActor, designed from both structural and data perspectives. First, we propose Layer-heterogeneity MoE to eliminate the conflict between GUI and embodied data by separating deep-layer parameters, while leverage their synergy by sharing shallow-layer parameters. By successfully leveraging the synergy and eliminating the conflict, OmniActor outperforms agents only trained by GUI or embodied data in GUI or embodied tasks. Furthermore, we unify the action spaces of GUI and embodied tasks, and collect large-scale GUI and embodied data from various sources for training. This significantly improves OmniActor under different scenarios, especially in GUI tasks. The code will be publicly available.

Key facts. Cited by 4 papers in the map (data through 14 Oct 2026). Placed in Embodied and 3D vision-language models, one of 16 directions in Multimodal LLMs / vision-language models. Builds on 40 of its 41 references that are in the map. First posted on arXiv 2 Sep 2025.

Builds on

40 of 41 references.

Closest ancestors · 7

Same direction, newest first

  1. 2024From Multimodal LLMs to Generalist Embodied Agents: Methods and Lessons11 Dec
  2. 2024OS-ATLAS: A Foundation Action Model for Generalist GUI Agents30 Oct
  3. 2024Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents7 Oct
  4. 2024Robotic Control via Embodied Chain-of-Thought Reasoning11 Jul
  5. 2024WebVoyager: Building an End-to-End Web Agent with Large Multimodal Models25 Jan
  6. 2023CogAgent: A Visual Language Model for GUI Agents14 Dec
  7. 2023Vision-Language Foundation Models as Effective Robot Imitators2 Nov

Other references · 33

  1. 2023Visual Instruction Tuningcited by 7,869
  2. 2025Qwen2.5-VL Technical Reportcited by 5,587
  3. 2024GPT-4o System Cardcited by 4,588
  4. 2023Improved Baselines with Visual Instruction Tuningcited by 4,418
  5. 2024Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolutioncited by 4,234
  6. 2024OpenVLA: An Open-Source Vision-Language-Action Modelcited by 2,887
  7. 2023Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardwarecited by 1,568
  8. 2024Octo: An Open-Source Generalist Robot Policycited by 1,484
  9. 2023LIBERO: Benchmarking Knowledge Transfer for Lifelong Robot Learningcited by 1,410
  10. 2023Mind2Web: Towards a Generalist Agent for the Webcited by 1,242
  11. 2025UI-TARS: Pioneering Automated GUI Interaction with Native Agentscited by 610
  12. 2024SeeClick: Harnessing GUI Grounding for Advanced Visual GUI Agentscited by 567
21 more
  1. 2023A Real-World WebAgent with Planning, Long Context Understanding, and Program Synthesiscited by 353
  2. 2023Set-of-Mark Prompting Unleashes Extraordinary Visual Grounding in GPT-4Vcited by 299
  3. 2024GR-2: A Generative Video-Language-Action Model with Web-Scale Knowledge for Robot Manipulationcited by 296
  4. 2024Aguvis: Unified Pure Vision Agents for Autonomous GUI Interactioncited by 278
  5. 2023Any-point Trajectory Modeling for Policy Learningcited by 215
  6. 2024On the Effects of Data Scale on UI Control Agentscited by 194
  7. 2024GUIOdyssey: A Comprehensive Dataset for Cross-App GUI Navigation on Mobile Devicescited by 194
  8. 2023You Only Look at Screens: Multimodal Chain-of-Action Agentscited by 185
  9. 2023Scaling Up and Distilling Down: Language-Guided Robot Skill Acquisitioncited by 159
  10. 2024Android in the Zoo: Chain-of-Action-Thought for GUI Agentscited by 159
  11. 2024Aria-UI: Visual Grounding for GUI Instructionscited by 140
  12. 2025Magma: A Foundation Model for Multimodal AI Agentscited by 139
  13. 2024Multimodal Diffusion Transformer: Learning Versatile Behavior from Multimodal Goalscited by 134
  14. 2024AutoWebGLM: A Large Language Model-based Web Navigating Agentcited by 130
  15. 2023MUTEX: Learning Unified Policies from Multimodal Task Specificationscited by 70
  16. 2024The Dawn of GUI Agent: A Preliminary Case Study with Claude 3.5 Computer Usecited by 63
  17. 2025GUI-explorer: Autonomous Exploration and Mining of Transition-aware Knowledge for GUI Agentcited by 35
  18. 2025GUI-Xplore: Empowering Generalizable GUI Agents with One Explorationcited by 25
  19. 2025ScaleTrack: Scaling and back-tracking Automated GUI Agentscited by 16
  20. 2024MaIL: Improving Imitation Learning with Mambacited by 11
  21. 2025NaviMaster: Learning a Unified Policy for GUI and Embodied Navigation Taskscited by 10

Built on by

Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 1; 2026: 3.

4 papers.

Similar, not cited

Close in wording, no citation either way

  1. 2023An Embodied Generalist Agent in 3D World
  2. 2025SIMA 2: A Generalist Embodied Agent for Virtual Worlds
  3. 2026iFLYTEK-Embodied-Omni Technical Report
  4. 2024OmniACT: A Dataset and Benchmark for Enabling Multimodal Generalist Autonomous Agents for Desktop and Web
  5. 2024OPEx: A Component-Wise Analysis of LLM-Centric Agents in Embodied Instruction Following
  6. 2025BiTAgent: A Task-Aware Modular Framework for Bidirectional Coupling between Multimodal Large Language Models and World Models
  7. 2023Octopus: Embodied Vision-Language Programmer from Environmental Feedback
  8. 2026Hy-Embodied-VLM-1.0: Efficient Physical-World Agents