mlsanityData to 14 Oct 2026

Novel View Synthesis with Gaussian Splatting: Impact on Photogrammetry Model Accuracy and Resolution

arXiv 2508.07483 ↗First posted 10 Aug 2025cs.CV eess.IVcited by 1

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Abstract (arXiv)

In this paper, I present a comprehensive study comparing Photogrammetry and Gaussian Splatting techniques for 3D model reconstruction and view synthesis. I created a dataset of images from a real-world scene and constructed 3D models using both methods. To evaluate the performance, I compared the models using structural similarity index (SSIM), peak signal-to-noise ratio (PSNR), learned perceptual image patch similarity (LPIPS), and lp/mm resolution based on the USAF resolution chart. A significant contribution of this work is the development of a modified Gaussian Splatting repository, which I forked and enhanced to enable rendering images from novel camera poses generated in the Blender environment. This innovation allows for the synthesis of high-quality novel views, showcasing the flexibility and potential of Gaussian Splatting. My investigation extends to an augmented dataset that includes both original ground images and novel views synthesized via Gaussian Splatting. This augmented dataset was employed to generate a new photogrammetry model, which was then compared against the original photogrammetry model created using only the original images. The results demonstrate the efficacy of using Gaussian Splatting to generate novel high-quality views and its potential to improve photogrammetry-based 3D reconstructions. The comparative analysis highlights the strengths and limitations of both approaches, providing valuable information for applications in extended reality (XR), photogrammetry, and autonomous vehicle simulations. Code is available at https://github.com/pranavc2255/gaussian-splatting-novel-view-render.git.

Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Builds on 6 of its 15 references that are in the map. First posted on arXiv 10 Aug 2025.

Builds on

6 of 15 references.

References · 6

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,226
  2. 2020Neural Sparse Voxel Fieldscited by 959
  3. 2020GIRAFFE: Representing Scenes as Compositional Generative Neural Feature Fieldscited by 785
  4. 2024A Survey on 3D Gaussian Splattingcited by 224
  5. 2015DeepStereo: Learning to Predict New Views from the World's Imagerycited by 185
  6. 2024Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Reviewcited by 41

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