AU-Blendshape for Fine-grained Stylized 3D Facial Expression Manipulation
Not on the map. Why?
Abstract (arXiv)
While 3D facial animation has made impressive progress, challenges still exist in realizing fine-grained stylized 3D facial expression manipulation due to the lack of appropriate datasets. In this paper, we introduce the AUBlendSet, a 3D facial dataset based on AU-Blendshape representation for fine-grained facial expression manipulation across identities. AUBlendSet is a blendshape data collection based on 32 standard facial action units (AUs) across 500 identities, along with an additional set of facial postures annotated with detailed AUs. Based on AUBlendSet, we propose AUBlendNet to learn AU-Blendshape basis vectors for different character styles. AUBlendNet predicts, in parallel, the AU-Blendshape basis vectors of the corresponding style for a given identity mesh, thereby achieving stylized 3D emotional facial manipulation. We comprehensively validate the effectiveness of AUBlendSet and AUBlendNet through tasks such as stylized facial expression manipulation, speech-driven emotional facial animation, and emotion recognition data augmentation. Through a series of qualitative and quantitative experiments, we demonstrate the potential and importance of AUBlendSet and AUBlendNet in 3D facial animation tasks. To the best of our knowledge, AUBlendSet is the first dataset, and AUBlendNet is the first network for continuous 3D facial expression manipulation for any identity through facial AUs. Our source code is available at https://github.com/wslh852/AUBlendNet.git.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Builds on 16 of its 39 references that are in the map. First posted on arXiv 16 Jul 2025.
Builds on
16 of 39 references.
References · 16
- 2017Attention Is All You Needcited by 60,361
- 2022Scalable Diffusion Models with Transformerscited by 6,054
- 2017Neural Discrete Representation Learningcited by 4,712
- 2017AffectNet: A Database for Facial Expression, Valence, and Arousal Computing in the Wildcited by 492
- 2019Capture, Learning, and Synthesis of 3D Speaking Stylescited by 259
- 2022EMOCA: Emotion Driven Monocular Face Capture and Animationcited by 255
- 2021FaceFormer: Speech-Driven 3D Facial Animation with Transformerscited by 209
- 2023CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Priorcited by 184
- 2023EmoTalk: Speech-Driven Emotional Disentanglement for 3D Face Animationcited by 142
- 2020Learning Formation of Physically-Based Face Attributescited by 94
- 2022Progressive Disentangled Representation Learning for Fine-Grained Controllable Talking Head Synthesiscited by 93
- 2023FaceDiffuser: Speech-Driven 3D Facial Animation Synthesis Using Diffusioncited by 78
4 more
- 2022Diffusion Motion: Generate Text-Guided 3D Human Motion by Diffusion Modelcited by 41
- 2019FEAFA: A Well-Annotated Dataset for Facial Expression Analysis and 3D Facial Animationcited by 7
- 2021FEAFA+: An Extended Well-Annotated Dataset for Facial Expression Analysis and 3D Facial Animationcited by 7
- 20203D Dense Geometry-Guided Facial Expression Synthesis by Adversarial Learningcited by 5
Built on by
Citing papers per year: 2025: 1; 2026: 2.
3 papers.