Anytime Sequential Halving in Monte-Carlo Tree Search
Not on the map. Why?
Abstract (arXiv)
Monte-Carlo Tree Search (MCTS) typically uses multi-armed bandit (MAB) strategies designed to minimize cumulative regret, such as UCB1, as its selection strategy. However, in the root node of the search tree, it is more sensible to minimize simple regret. Previous work has proposed using Sequential Halving as selection strategy in the root node, as, in theory, it performs better with respect to simple regret. However, Sequential Halving requires a budget of iterations to be predetermined, which is often impractical. This paper proposes an anytime version of the algorithm, which can be halted at any arbitrary time and still return a satisfactory result, while being designed such that it approximates the behavior of Sequential Halving. Empirical results in synthetic MAB problems and ten different board games demonstrate that the algorithm's performance is competitive with Sequential Halving and UCB1 (and their analogues in MCTS).
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 5 of its 20 references that are in the map. First posted on arXiv 11 Nov 2024.
Builds on
5 of 20 references.
References · 5
- 2021Monte Carlo Tree Search: A Review of Recent Modifications and Applicationscited by 158
- 2019Ludii -- The Ludemic General Game Systemcited by 39
- 2024GAVEL: Generating Games Via Evolution and Language Modelscited by 24
- 2022Lookahead Pathology in Monte-Carlo Tree Searchcited by 2
- 2024Towards a Characterisation of Monte-Carlo Tree Search Performance in Different Gamescited by 2
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Citing papers per year: 2025: 1.
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