Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games
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Abstract (arXiv)
We consider two-player zero-sum concurrent stochastic games (CSGs) played on graphs with reachability and safety objectives. These include degenerate classes such as Markov decision processes or turn-based stochastic games, which can be solved by linear or quadratic programming; however, in practice, value iteration (VI) outperforms the other approaches and is the most implemented method. Similarly, for CSGs, this practical performance makes VI an attractive alternative to the standard theoretical solution via the existential theory of reals. VI starts with an under-approximation of the sought values for each state and iteratively updates them, traditionally terminating once two consecutive approximations are ε-close. However, this stopping criterion lacks guarantees on the precision of the approximation, which is the goal of this work. We provide bounded (a.k.a. interval) VI for CSGs: it complements standard VI with a converging sequence of over-approximations and terminates once the over- and under-approximations are ε-close.
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References · 7
- 2014Verification of Markov Decision Processes using Learning Algorithmscited by 39
- 2023A Practitioner's Guide to MDP Model Checking Algorithmscited by 10
- 2018Value Iteration for Simple Stochastic Games: Stopping Criterion and Learning Algorithmcited by 8
- 2017Value Iteration for Long-run Average Reward in Markov Decision Processescited by 7
- 2020Comparison of Algorithms for Simple Stochastic Games (Full Version)cited by 5
- 2023Stopping Criteria for Value Iteration on Stochastic Games with Quantitative Objectivescited by 3
- 2019Stopping Criteria for Value and Strategy Iteration on Concurrent Stochastic Reachability Gamescited by 1
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