Value Iteration for Simple Stochastic Games: Stopping Criterion and Learning Algorithm
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Abstract (arXiv)
Simple stochastic games can be solved by value iteration (VI), which yields a sequence of under-approximations of the value of the game. This sequence is guaranteed to converge to the value only in the limit. Since no stopping criterion is known, this technique does not provide any guarantees on its results. We provide the first stopping criterion for VI on simple stochastic games. It is achieved by additionally computing a convergent sequence of over-approximations of the value, relying on an analysis of the game graph. Consequently, VI becomes an anytime algorithm returning the approximation of the value and the current error bound. As another consequence, we can provide a simulation-based asynchronous VI algorithm, which yields the same guarantees, but without necessarily exploring the whole game graph.
Key facts. Cited by 8 papers in the map (data through 14 Oct 2026). First posted on arXiv 13 Apr 2018.
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Citing papers per year: 2022: 1; 2023: 2; 2024: 1; 2025: 1; 2026: 3.
8 papers.
- 2022PAC Statistical Model Checking of Mean Payoff in Discrete- and Continuous-Time MDPcited by 4
- 2024Playing Games with your PET: Extending the Partial Exploration Tool to Stochastic Gamescited by 4
- 2023Stopping Criteria for Value Iteration on Stochastic Games with Quantitative Objectivescited by 3
- 2023Multi-Agent Verification and Control with Probabilistic Model Checkingcited by 1
- 2026Easy-to-Use Shielding for Reinforcement Learningcited by 1
- 2025Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Gamescited by 0
- 2026PAC Learning in Turn-Based Stochastic Games with Reachability Objectives: A Decentralized Private Approach via Expected Conditional Distancecited by 0
- 2026dtControl2+varepsilon: Trading Optimality for Explainability in MDPs via Decision Treescited by 0
- 2026dtControl2+varepsilon: Trading Optimality for Explainability in MDPs via Decision Trees28 Jul 2026
- 2026PAC Learning in Turn-Based Stochastic Games with Reachability Objectives: A Decentralized Private Approach via Expected Conditional Distance16 Jul 2026
- 2026Easy-to-Use Shielding for Reinforcement Learning2 Jun 2026
- 2025Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games27 May 2025
- 2024Playing Games with your PET: Extending the Partial Exploration Tool to Stochastic Games6 May 2024
- 2023Multi-Agent Verification and Control with Probabilistic Model Checking5 Aug 2023
- 2023Stopping Criteria for Value Iteration on Stochastic Games with Quantitative Objectives19 Apr 2023
- 2022PAC Statistical Model Checking of Mean Payoff in Discrete- and Continuous-Time MDP3 Jun 2022