Value Iteration for Long-run Average Reward in Markov Decision Processes
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Abstract (arXiv)
Markov decision processes (MDPs) are standard models for probabilistic systems with non-deterministic behaviours. Long-run average rewards provide a mathematically elegant formalism for expressing long term performance. Value iteration (VI) is one of the simplest and most efficient algorithmic approaches to MDPs with other properties, such as reachability objectives. Unfortunately, a naive extension of VI does not work for MDPs with long-run average rewards, as there is no known stopping criterion. In this work our contributions are threefold. (1) We refute a conjecture related to stopping criteria for MDPs with long-run average rewards. (2) We present two practical algorithms for MDPs with long-run average rewards based on VI. First, we show that a combination of applying VI locally for each maximal end-component (MEC) and VI for reachability objectives can provide approximation guarantees. Second, extending the above approach with a simulation-guided on-demand variant of VI, we present an anytime algorithm that is able to deal with very large models. (3) Finally, we present experimental results showing that our methods significantly outperform the standard approaches on several benchmarks.
Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). First posted on arXiv 5 May 2017.
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Citing papers per year: 2022: 1; 2023: 1; 2024: 2; 2025: 2; 2026: 1.
7 papers.
- 2024What Are the Odds? Improving the foundations of Statistical Model Checkingcited by 5
- 2022PAC Statistical Model Checking of Mean Payoff in Discrete- and Continuous-Time MDPcited by 4
- 2024Playing Games with your PET: Extending the Partial Exploration Tool to Stochastic Gamescited by 4
- 2023Stopping Criteria for Value Iteration on Stochastic Games with Quantitative Objectivescited by 3
- 2025Average Reward Reinforcement Learning for Omega-Regular and Mean-Payoff Objectivescited by 0
- 2025Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Gamescited by 0
- 2026Resilient Strategies for Stochastic Systems: How Much Does It Take to Break a Winning Strategy?cited by 0
- 2026Resilient Strategies for Stochastic Systems: How Much Does It Take to Break a Winning Strategy?27 Feb 2026
- 2025Stopping Criteria for Value Iteration on Concurrent Stochastic Reachability and Safety Games27 May 2025
- 2025Average Reward Reinforcement Learning for Omega-Regular and Mean-Payoff Objectives21 May 2025
- 2024Playing Games with your PET: Extending the Partial Exploration Tool to Stochastic Games6 May 2024
- 2024What Are the Odds? Improving the foundations of Statistical Model Checking8 Apr 2024
- 2023Stopping Criteria for Value Iteration on Stochastic Games with Quantitative Objectives19 Apr 2023
- 2022PAC Statistical Model Checking of Mean Payoff in Discrete- and Continuous-Time MDP3 Jun 2022