mlsanityData to 7 Oct 2026

Multi-Agent Deep Reinforcement Learning for Dynamic Avatar Migration in AIoT-enabled Vehicular Metaverses with Trajectory Prediction

arXiv 2306.14683 ↗First posted 26 Jun 2023cs.AI cs.LG eess.SPcited by 10

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Abstract (arXiv)

Avatars, as promising digital assistants in Vehicular Metaverses, can enable drivers and passengers to immerse in 3D virtual spaces, serving as a practical emerging example of Artificial Intelligence of Things (AIoT) in intelligent vehicular environments. The immersive experience is achieved through seamless human-avatar interaction, e.g., augmented reality navigation, which requires intensive resources that are inefficient and impractical to process on intelligent vehicles locally. Fortunately, offloading avatar tasks to RoadSide Units (RSUs) or cloud servers for remote execution can effectively reduce resource consumption. However, the high mobility of vehicles, the dynamic workload of RSUs, and the heterogeneity of RSUs pose novel challenges to making avatar migration decisions. To address these challenges, in this paper, we propose a dynamic migration framework for avatar tasks based on real-time trajectory prediction and Multi-Agent Deep Reinforcement Learning (MADRL). Specifically, we propose a model to predict the future trajectories of intelligent vehicles based on their historical data, indicating the future workloads of RSUs.Based on the expected workloads of RSUs, we formulate the avatar task migration problem as a long-term mixed integer programming problem. To tackle this problem efficiently, the problem is transformed into a Partially Observable Markov Decision Process (POMDP) and solved by multiple DRL agents with hybrid continuous and discrete actions in decentralized. Numerical results demonstrate that our proposed algorithm can effectively reduce the latency of executing avatar tasks by around 25% without prediction and 30% with prediction and enhance user immersive experiences in the AIoT-enabled Vehicular Metaverse (AeVeM).

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). Builds on 14 of its 51 references that are in the map. First posted on arXiv 26 Jun 2023.

Builds on

14 of 51 references.

References · 14

  1. 2017Multi-Agent Actor-Critic for Mixed Cooperative-Competitive Environmentscited by 1,519
  2. 2018Deep Reinforcement Learning for Multi-Agent Systems: A Review of Challenges, Solutions and Applicationscited by 122
  3. 2022A Full Dive into Realizing the Edge-enabled Metaverse: Visions, Enabling Technologies,and Challengescited by 39
  4. 2018Naturalistic Driver Intention and Path Prediction using Recurrent Neural Networkscited by 29
  5. 2022When Internet of Things meets Metaverse: Convergence of Physical and Cyber Worldscited by 19
  6. 2022Realizing the Metaverse with Edge Intelligence: A Match Made in Heavencited by 17
  7. 2022Blockchain-based Federated Learning for Industrial Metaverses: Incentive Scheme with Optimal AoIcited by 16
  8. 20226G-enabled Edge AI for Metaverse: Challenges, Methods, and Future Research Directionscited by 13
  9. 2018Experience: Understanding Long-Term Evolving Patterns of Shared Electric Vehicle Networkscited by 8
  10. 2022Joint User Association and Resource Pricing for Metaverse: Distributed and Centralized Approachescited by 4
  11. 2015PRIMAL: PRofIt Maximization Avatar pLacement for Mobile Edge Computingcited by 2
  12. 2015Green Energy Aware Avatar Migration Strategy in Green Cloudlet Networkscited by 1
2 more
  1. 2021Experimental Evaluation of Computational Complexity for Different Neural Network Equalizers in Optical Communicationscited by 1
  2. 2022Learning-based Sustainable Multi-User Computation Offloading for Mobile Edge-Quantum Computingcited by 1

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Citing papers per year: 2024: 7; 2025: 3.

10 papers.