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Evolutionary Morphology Towards Overconstrained Locomotion via Large-Scale, Multi-Terrain Deep Reinforcement Learning

arXiv 2407.01050 ↗First posted 1 Jul 2024cs.RO cs.AIcited by 0

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Abstract (arXiv)

While the animals' Fin-to-Limb evolution has been well-researched in biology, such morphological transformation remains under-adopted in the modern design of advanced robotic limbs. This paper investigates a novel class of overconstrained locomotion from a design and learning perspective inspired by evolutionary morphology, aiming to integrate the concept of `intelligent design under constraints' - hereafter referred to as constraint-driven design intelligence - in developing modern robotic limbs with superior energy efficiency. We propose a 3D-printable design of robotic limbs parametrically reconfigurable as a classical planar 4-bar linkage, an overconstrained Bennett linkage, and a spherical 4-bar linkage. These limbs adopt a co-axial actuation, identical to the modern legged robot platforms, with the added capability of upgrading into a wheel-legged system. Then, we implemented a large-scale, multi-terrain deep reinforcement learning framework to train these reconfigurable limbs for a comparative analysis of overconstrained locomotion in energy efficiency. Results show that the overconstrained limbs exhibit more efficient locomotion than planar limbs during forward and sideways walking over different terrains, including floors, slopes, and stairs, with or without random noises, by saving at least 22% mechanical energy in completing the traverse task, with the spherical limbs being the least efficient. It also achieves the highest average speed of 0.85 meters per second on flat terrain, which is 20% faster than the planar limbs. This study paves the path for an exciting direction for future research in overconstrained robotics leveraging evolutionary morphology and reconfigurable mechanism intelligence when combined with state-of-the-art methods in deep reinforcement learning.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 8 of its 36 references that are in the map. First posted on arXiv 1 Jul 2024.

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References · 8

  1. 2021Learning to Walk in Minutes Using Massively Parallel Deep Reinforcement Learningcited by 395
  2. 2022Learning robust perceptive locomotion for quadrupedal robots in the wildcited by 299
  3. 2018Sim-to-Real: Learning Agile Locomotion For Quadruped Robotscited by 277
  4. 2021Robust Feedback Motion Policy Design Using Reinforcement Learning on a 3D Digit Bipedal Robotcited by 12
  5. 2019Hybrid Zero Dynamics Inspired Feedback Control Policy Design for 3D Bipedal Locomotion using Reinforcement Learningcited by 7
  6. 2019Stanford Doggo: An Open-Source, Quasi-Direct-Drive Quadrupedcited by 5
  7. 2022Polytopic Planar Region Characterization of Rough Terrains for Legged Locomotioncited by 3
  8. 2023Describing Robots from Design to Learning: Towards an Interactive Lifecycle Representation of Robotscited by 1

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