mlsanityData to 7 Oct 2026

Thermoxels: a voxel-based method to generate simulation-ready 3D thermal models

arXiv 2504.04448 ↗First posted 6 Apr 2025cs.CV eess.IVcited by 3

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Abstract (arXiv)

In the European Union, buildings account for 42% of energy use and 35% of greenhouse gas emissions. Since most existing buildings will still be in use by 2050, retrofitting is crucial for emissions reduction. However, current building assessment methods rely mainly on qualitative thermal imaging, which limits data-driven decisions for energy savings. On the other hand, quantitative assessments using finite element analysis (FEA) offer precise insights but require manual CAD design, which is tedious and error-prone. Recent advances in 3D reconstruction, such as Neural Radiance Fields (NeRF) and Gaussian Splatting, enable precise 3D modeling from sparse images but lack clearly defined volumes and the interfaces between them needed for FEA. We propose Thermoxels, a novel voxel-based method able to generate FEA-compatible models, including both geometry and temperature, from a sparse set of RGB and thermal images. Using pairs of RGB and thermal images as input, Thermoxels represents a scene's geometry as a set of voxels comprising color and temperature information. After optimization, a simple process is used to transform Thermoxels' models into tetrahedral meshes compatible with FEA. We demonstrate Thermoxels' capability to generate RGB+Thermal meshes of 3D scenes, surpassing other state-of-the-art methods. To showcase the practical applications of Thermoxels' models, we conduct a simple heat conduction simulation using FEA, achieving convergence from an initial state defined by Thermoxels' thermal reconstruction. Additionally, we compare Thermoxels' image synthesis abilities with current state-of-the-art methods, showing competitive results, and discuss the limitations of existing metrics in assessing mesh quality.

Key facts. Cited by 3 papers in the map (data through 7 Oct 2026). Builds on 7 of its 19 references that are in the map. First posted on arXiv 6 Apr 2025.

Builds on

7 of 19 references.

References · 7

  1. 20233D Gaussian Splatting for Real-Time Radiance Field Renderingcited by 6,141
  2. 2021NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstructioncited by 1,701
  3. 2021Plenoxels: Radiance Fields without Neural Networkscited by 1,607
  4. 2023PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamicscited by 368
  5. 2024A Survey on 3D Gaussian Splattingcited by 221
  6. 2022Vox-Surf: Voxel-based Implicit Surface Representationcited by 49
  7. 2024Exploiting Semantic Scene Reconstruction for Estimating Building Envelope Characteristicscited by 3

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 1; 2026: 2.

3 papers.