A Diffusion-Based Framework for Occluded Object Movement
Not on the map. Why?
Abstract (arXiv)
Seamlessly moving objects within a scene is a common requirement for image editing, but it is still a challenge for existing editing methods. Especially for real-world images, the occlusion situation further increases the difficulty. The main difficulty is that the occluded portion needs to be completed before movement can proceed. To leverage the real-world knowledge embedded in the pre-trained diffusion models, we propose a Diffusion-based framework specifically designed for Occluded Object Movement, named DiffOOM. The proposed DiffOOM consists of two parallel branches that perform object de-occlusion and movement simultaneously. The de-occlusion branch utilizes a background color-fill strategy and a continuously updated object mask to focus the diffusion process on completing the obscured portion of the target object. Concurrently, the movement branch employs latent optimization to place the completed object in the target location and adopts local text-conditioned guidance to integrate the object into new surroundings appropriately. Extensive evaluations demonstrate the superior performance of our method, which is further validated by a comprehensive user study.
Key facts. Cited by 5 papers in the map (data through 14 Oct 2026). Builds on 26 of its 33 references that are in the map. First posted on arXiv 2 Apr 2025.
Builds on
26 of 33 references.
References · 26
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14 more
- 2022Paint by Example: Exemplar-based Image Editing with Diffusion Modelscited by 489
- 2023AnyDoor: Zero-shot Object-level Image Customizationcited by 412
- 2023Diffusion Self-Guidance for Controllable Image Generationcited by 305
- 2023DragDiffusion: Harnessing Diffusion Models for Interactive Point-based Image Editingcited by 294
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- 2023Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifoldcited by 219
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Built on by
Citing papers per year: 2025: 3; 2026: 2.
5 papers.
- 2025DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusioncited by 10
- 2025Enhancing Zero-Shot Brain Tumor Subtype Classification via Fine-Grained Patch-Text Alignmentcited by 4
- 2026PhyEdit: Towards Real-World Object Manipulation via Physically-Grounded Image Editingcited by 1
- 2026GS-STVSR: Ultra-Efficient Continuous Spatio-Temporal Video Super-Resolution via 2D Gaussian Splattingcited by 1
- 2025InstructUDrag: Joint Text Instructions and Object Dragging for Interactive Image Editingcited by 0
- 2026GS-STVSR: Ultra-Efficient Continuous Spatio-Temporal Video Super-Resolution via 2D Gaussian Splatting20 Apr 2026
- 2026PhyEdit: Towards Real-World Object Manipulation via Physically-Grounded Image Editing8 Apr 2026
- 2025InstructUDrag: Joint Text Instructions and Object Dragging for Interactive Image Editing9 Oct 2025
- 2025Enhancing Zero-Shot Brain Tumor Subtype Classification via Fine-Grained Patch-Text Alignment3 Aug 2025
- 2025DeOcc-1-to-3: 3D De-Occlusion from a Single Image via Self-Supervised Multi-View Diffusion26 Jun 2025
Similar, not cited
Close in wording, no citation either way
- 2024Diffree: Text-Guided Shape Free Object Inpainting with Diffusion Model
- 2024Move Anything with Layered Scene Diffusion
- 2024Motion Guidance: Diffusion-Based Image Editing with Differentiable Motion Estimators
- 2026Reproducing DragDiffusion: Interactive Point-Based Editing with Diffusion Models
- 2024LoMOE: Localized Multi-Object Editing via Multi-Diffusion
- 2023Diffusion Handles: Enabling 3D Edits for Diffusion Models by Lifting Activations to 3D
- 2025OmniPaint: Mastering Object-Oriented Editing via Disentangled Insertion-Removal Inpainting
- 2026OSOR: One-Step Diffusion Inpainting for Effect-Aware Object Removal