mlsanityData to 7 Oct 2026

Context-Aware Toxicity Detection in Multiplayer Games: Integrating Domain-Adaptive Pretraining and Match Metadata

arXiv 2504.01534 ↗First posted 2 Apr 2025cs.CLcited by 0

Not on the map. Why?

Abstract (arXiv)

The detrimental effects of toxicity in competitive online video games are widely acknowledged, prompting publishers to monitor player chat conversations. This is challenging due to the context-dependent nature of toxicity, often spread across multiple messages or informed by non-textual interactions. Traditional toxicity detectors focus on isolated messages, missing the broader context needed for accurate moderation. This is especially problematic in video games, where interactions involve specialized slang, abbreviations, and typos, making it difficult for standard models to detect toxicity, especially given its rarity. We adapted RoBERTa LLM to support moderation tailored to video games, integrating both textual and non-textual context. By enhancing pretrained embeddings with metadata and addressing the unique slang and language quirks through domain adaptive pretraining, our method better captures the nuances of player interactions. Using two gaming datasets - from Defense of the Ancients 2 (DOTA 2) and Call of Duty^circledR: Modern Warfare^circledRIII (MWIII) we demonstrate which sources of context (metadata, prior interactions...) are most useful, how to best leverage them to boost performance, and the conditions conducive to doing so. This work underscores the importance of context-aware and domain-specific approaches for proactive moderation.

Key facts. No citing papers in the map yet (data through 7 Oct 2026). Builds on 19 of its 40 references that are in the map. First posted on arXiv 2 Apr 2025.

Builds on

19 of 40 references.

References · 19

  1. 2023GPT-4 Technical Reportcited by 18,132
  2. 2019RoBERTa: A Robustly Optimized BERT Pretraining Approachcited by 13,266
  3. 2019DistilBERT, a distilled version of BERT: smaller, faster, cheaper and lightercited by 4,243
  4. 2020Don't Stop Pretraining: Adapt Language Models to Domains and Taskscited by 1,548
  5. 2023Language Model Tokenizers Introduce Unfairness Between Languagescited by 207
  6. 2021Defining and Detecting Toxicity on Social Media: Context and Knowledge are Keycited by 29
  7. 2021CONDA: a CONtextual Dual-Annotated dataset for in-game toxicity understanding and detectioncited by 14
  8. 2015Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Gamescited by 10
  9. 2024Advancing Content Moderation: Evaluating Large Language Models for Detecting Sensitive Content Across Text, Images, and Videoscited by 10
  10. 2019Content Removal as a Moderation Strategy: Compliance and Other Outcomes in the ChangeMyView Communitycited by 9
  11. 2022Designing Word Filter Tools for Creator-led Comment Moderationcited by 7
  12. 2021NLRG at SemEval-2021 Task 5: Toxic Spans Detection Leveraging BERT-based Token Classification and Span Prediction Techniquescited by 6
7 more
  1. 2022Adversarial Filtering Modeling on Long-term User Behavior Sequences for Click-Through Rate Predictioncited by 5
  2. 2023Pre-training LLMs using human-like development data corpuscited by 5
  3. 2024A Critical Reflection on the Use of Toxicity Detection Algorithms in Proactive Content Moderation Systemscited by 5
  4. 2023Towards Detecting Contextual Real-Time Toxicity for In-Game Chatcited by 4
  5. 2024Uncovering the Effect of Toxicity on Player Engagement and its Propagation in Competitive Online Video Gamescited by 2
  6. 2024Uncovering the Viral Nature of Toxicity in Competitive Online Video Gamescited by 2
  7. 2024Online Moderation in Competitive Action Games: How Intervention Affects Player Behaviorscited by 2

Built on by

Not cited yet.