mlsanityData to 14 Oct 2026

Uncovering the Viral Nature of Toxicity in Competitive Online Video Games

arXiv 2410.00978 ↗First posted 1 Oct 2024cs.CY cs.HC econ.GNcited by 2

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Abstract (arXiv)

Toxicity is a widespread phenomenon in competitive online video games. In addition to its direct undesirable effects, there is a concern that toxicity can spread to others, amplifying the harm caused by a single player's misbehavior. In this study, we estimate whether and to what extent a player's toxic speech spreads, causing their teammates to behave similarly. To this end, we analyze proprietary data from the free-to-play first-person action game Call of Duty: Warzone. We formulate and implement an instrumental variable identification strategy that leverages the network of interactions among players across matches. Our analysis reveals that all else equal, all of a player's teammates engaging in toxic speech increases their probability of engaging in similar behavior by 26.1 to 30.3 times the average player's likelihood of engaging in toxic speech. These findings confirm the viral nature of toxicity, especially toxic speech, in competitive online video games.

Key facts. Cited by 2 papers in the map (data through 14 Oct 2026). First posted on arXiv 1 Oct 2024.

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2 papers.