mlsanityData to 7 Oct 2026

Exploring Cyberbullying and Other Toxic Behavior in Team Competition Online Games

arXiv 1504.02305 ↗First posted 9 Apr 2015cs.CY cs.HC cs.MMcited by 10

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Abstract (arXiv)

In this work we explore cyberbullying and other toxic behavior in team competition online games. Using a dataset of over 10 million player reports on 1.46 million toxic players along with corresponding crowdsourced decisions, we test several hypotheses drawn from theories explaining toxic behavior. Besides providing large-scale, empirical based understanding of toxic behavior, our work can be used as a basis for building systems to detect, prevent, and counter-act toxic behavior.

Key facts. Cited by 10 papers in the map (data through 7 Oct 2026). First posted on arXiv 9 Apr 2015.

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Citing papers per year: 2021: 1; 2022: 1; 2023: 3; 2024: 1; 2025: 2; 2026: 2.

10 papers.