Design of Reward Function on Reinforcement Learning for Automated Driving
On the map: End-to-end autonomous driving → Reinforcement learning for driving
Abstract (arXiv)
This paper proposes a design scheme of reward function that constantly evaluates both driving states and actions for applying reinforcement learning to automated driving. In the field of reinforcement learning, reward functions often evaluate whether the goal is achieved by assigning values such as +1 for success and -1 for failure. This type of reward function can potentially obtain a policy that achieves the goal, but the process by which the goal is reached is not evaluated. However, process to reach a destination is important for automated driving, such as keeping velocity, avoiding risk, retaining distance from other cars, keeping comfortable for passengers. Therefore, the reward function designed by the proposed scheme is suited for automated driving by evaluating driving process. The effects of the proposed scheme are demonstrated on simulated circuit driving and highway cruising. Asynchronous Advantage Actor-Critic is used, and models are trained under some situations for generalization. The result shows that appropriate driving positions are obtained, such as traveling on the inside of corners, and rapid deceleration to turn along sharp curves. In highway cruising, the ego vehicle becomes able to change lane in an environment where there are other vehicles with suitable deceleration to avoid catching up to a front vehicle, and acceleration so that a rear vehicle does not catch up to the ego vehicle.
Key facts. Cited by 1 paper in the map (data through 14 Oct 2026). Placed in Reinforcement learning for driving, one of 9 directions in End-to-end autonomous driving. Builds on 5 of its 15 references that are in the map. First posted on arXiv 20 Mar 2025.
Builds on
5 of 15 references.
References · 5
- 2015Continuous control with deep reinforcement learningcited by 3,407
- 2013Playing Atari with Deep Reinforcement Learningcited by 3,274
- 2016Asynchronous Methods for Deep Reinforcement Learningcited by 2,258
- 2020Automated Lane Change Strategy using Proximal Policy Optimization-based Deep Reinforcement Learningcited by 31
- 2013Simulated Car Racing Championship: Competition Software Manualcited by 8
Built on by
Citing papers per year: 2025: 1.
1 paper.
Similar, not cited
Close in wording, no citation either way
- 2024A Review of Reward Functions for Reinforcement Learning in the context of Autonomous Driving
- 2024Generating and Evolving Reward Functions for Highway Driving with Large Language Models
- 2019Driving Style Encoder: Situational Reward Adaptation for General-Purpose Planning in Automated Driving
- 2021Reward (Mis)design for Autonomous Driving
- 2024Reinforced Imitative Trajectory Planning for Urban Automated Driving
- 2026Beyond Safety Filtering: Control Barrier Function-Informed Reinforcement Learning for Connected and Automated Vehicles
- 2024RACE-SM: Reinforcement Learning Based Autonomous Control for Social On-Ramp Merging
- 2023Risk-Aware Reward Shaping of Reinforcement Learning Agents for Autonomous Driving