RGB-Phase Speckle: Cross-Scene Stereo 3D Reconstruction via Wrapped Pre-Normalization
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Abstract (arXiv)
3D reconstruction garners increasing attention alongside the advancement of high-level image applications, where dense stereo matching (DSM) serves as a pivotal technique. Previous studies often rely on publicly available datasets for training, focusing on modifying network architectures or incorporating specialized modules to extract domain-invariant features and thus improve model robustness. In contrast, inspired by single-frame structured-light phase-shifting encoding, this study introduces RGB-Speckle, a cross-scene 3D reconstruction framework based on an active stereo camera system, designed to enhance robustness. Specifically, we propose a novel phase pre-normalization encoding-decoding method: first, we randomly perturb phase-shift maps and embed them into the three RGB channels to generate color speckle patterns; subsequently, the camera captures phase-encoded images modulated by objects as input to a stereo matching network. This technique effectively mitigates external interference and ensures consistent input data for RGB-Speckle, thereby bolstering cross-domain 3D reconstruction stability. To validate the proposed method, we conduct complex experiments: (1) construct a color speckle dataset for complex scenarios based on the proposed encoding scheme; (2) evaluate the impact of the phase pre-normalization encoding-decoding technique on 3D reconstruction accuracy; and (3) further investigate its robustness across diverse conditions. Experimental results demonstrate that the proposed RGB-Speckle model offers significant advantages in cross-domain and cross-scene 3D reconstruction tasks, enhancing model generalization and reinforcing robustness in challenging environments, thus providing a novel solution for robust 3D reconstruction research.
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References · 36
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