Dynamic Difficulty Adjustment via Fast User Adaptation
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Abstract (arXiv)
Dynamic difficulty adjustment (DDA) is a technology that adapts a game's challenge to match the player's skill. It is a key element in game development that provides continuous motivation and immersion to the player. However, conventional DDA methods require tuning in-game parameters to generate the levels for various players. Recent DDA approaches based on deep learning can shorten the time-consuming tuning process, but require sufficient user demo data for adaptation. In this paper, we present a fast user adaptation method that can adjust the difficulty of the game for various players using only a small amount of demo data by applying a meta-learning algorithm. In the video game environment user test (n=9), our proposed DDA method outperformed a typical deep learning-based baseline method.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Jun 2020.
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Citing papers per year: 2021: 1; 2022: 2; 2023: 0; 2024: 0; 2025: 1.
4 papers.
- 2021Fast Game Content Adaptation Through Bayesian-based Player Modellingcited by 3
- 2022Machine Learning-Based GPS Multipath Detection Method Using Dual Antennascited by 2
- 2022Personalized Game Difficulty Prediction Using Factorization Machinescited by 2
- 2025Strength Estimation and Human-Like Strength Adjustment in Gamescited by 1
- 2025Strength Estimation and Human-Like Strength Adjustment in Games24 Feb 2025
- 2022Personalized Game Difficulty Prediction Using Factorization Machines6 Sep 2022
- 2022Machine Learning-Based GPS Multipath Detection Method Using Dual Antennas6 Apr 2022
- 2021Fast Game Content Adaptation Through Bayesian-based Player Modelling18 May 2021