mlsanityData to 7 Oct 2026

Dynamic Difficulty Adjustment via Fast User Adaptation

arXiv 2006.15545 ↗First posted 28 Jun 2020cs.HCcited by 4

Not on the map. Why?

Abstract (arXiv)

Dynamic difficulty adjustment (DDA) is a technology that adapts a game's challenge to match the player's skill. It is a key element in game development that provides continuous motivation and immersion to the player. However, conventional DDA methods require tuning in-game parameters to generate the levels for various players. Recent DDA approaches based on deep learning can shorten the time-consuming tuning process, but require sufficient user demo data for adaptation. In this paper, we present a fast user adaptation method that can adjust the difficulty of the game for various players using only a small amount of demo data by applying a meta-learning algorithm. In the video game environment user test (n=9), our proposed DDA method outperformed a typical deep learning-based baseline method.

Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Jun 2020.

Builds on

No reference list yet.

Built on by

Cited by year

Citing papers per year: 2021: 1; 2022: 2; 2023: 0; 2024: 0; 2025: 1.

4 papers.