mlsanityData to 7 Oct 2026

LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models

arXiv 2502.02441 ↗First posted 4 Feb 2025cs.MM cs.AIcited by 7

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Abstract (arXiv)

The integration of Large Language Models (LLMs) like GPT-4 with Extended Reality (XR) technologies offers the potential to build truly immersive XR environments that interact with human users through natural language, e.g., generating and animating 3D scenes from audio inputs. However, the complexity of XR environments makes it difficult to accurately extract relevant contextual data and scene/object parameters from an overwhelming volume of XR artifacts. It leads to not only increased costs with pay-per-use models, but also elevated levels of generation errors. Moreover, existing approaches focusing on coding script generation are often prone to generation errors, resulting in flawed or invalid scripts, application crashes, and ultimately a degraded user experience. To overcome these challenges, we introduce LLMER, a novel framework that creates interactive XR worlds using JSON data generated by LLMs. Unlike prior approaches focusing on coding script generation, LLMER translates natural language inputs into JSON data, significantly reducing the likelihood of application crashes and processing latency. It employs a multi-stage strategy to supply only the essential contextual information adapted to the user's request and features multiple modules designed for various XR tasks. Our preliminary user study reveals the effectiveness of the proposed system, with over 80% reduction in consumed tokens and around 60% reduction in task completion time compared to state-of-the-art approaches. The analysis of users' feedback also illuminates a series of directions for further optimization.

Key facts. Cited by 7 papers in the map (data through 7 Oct 2026). Builds on 21 of its 35 references that are in the map. First posted on arXiv 4 Feb 2025.

Builds on

21 of 35 references.

References · 21

  1. 2022Robust Speech Recognition via Large-Scale Weak Supervisioncited by 3,972
  2. 2023Generative Agents: Interactive Simulacra of Human Behaviorcited by 3,500
  3. 2022DreamFusion: Text-to-3D using 2D Diffusioncited by 3,006
  4. 2023PaLM-E: An Embodied Multimodal Language Modelcited by 2,037
  5. 2023The Rise and Potential of Large Language Model Based Agents: A Surveycited by 1,422
  6. 2022Magic3D: High-Resolution Text-to-3D Content Creationcited by 1,285
  7. 2023Large Language Modelscited by 774
  8. 2024Large Language Model based Multi-Agents: A Survey of Progress and Challengescited by 752
  9. 2022LLM-Planner: Few-Shot Grounded Planning for Embodied Agents with Large Language Modelscited by 459
  10. 2024Personal LLM Agents: Insights and Survey about the Capability, Efficiency and Securitycited by 257
  11. 2024LLMs Can't Plan, But Can Help Planning in LLM-Modulo Frameworkscited by 178
  12. 2023Chat-3D: Data-efficiently Tuning Large Language Model for Universal Dialogue of 3D Scenescited by 125
9 more
  1. 2023MindAgent: Emergent Gaming Interactioncited by 87
  2. 2023LLMR: Real-time Prompting of Interactive Worlds using Large Language Modelscited by 39
  3. 2024Robust Planning with LLM-Modulo Framework: Case Study in Travel Planningcited by 34
  4. 2024Can We Rely on LLM Agents to Draft Long-Horizon Plans? Let's Take TravelPlanner as an Examplecited by 22
  5. 2021Pre-trained Language Models as Prior Knowledge for Playing Text-based Gamescited by 21
  6. 2023Real-time Animation Generation and Control on Rigged Models via Large Language Modelscited by 5
  7. 2024MagicItem: Dynamic Behavior Design of Virtual Objects with Large Language Models in a Consumer Metaverse Platformcited by 4
  8. 2024Enabling Waypoint Generation for Collaborative Robots using LLMs and Mixed Realitycited by 3
  9. 2023Voice2Action: Language Models as Agent for Efficient Real-Time Interaction in Virtual Realitycited by 2

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 4; 2026: 3.

7 papers.