mlsanityData to 14 Oct 2026

GSRender: Deduplicated Occupancy Prediction via Weakly Supervised 3D Gaussian Splatting

arXiv 2412.14579 ↗First posted 19 Dec 2024cs.CV cs.AIcited by 6

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Abstract (arXiv)

Weakly-supervised 3D occupancy perception is crucial for vision-based autonomous driving in outdoor environments. Previous methods based on NeRF often face a challenge in balancing the number of samples used. Too many samples can decrease efficiency, while too few can compromise accuracy, leading to variations in the mean Intersection over Union (mIoU) by 5-10 points. Furthermore, even with surrounding-view image inputs, only a single image is rendered from each viewpoint at any given moment. This limitation leads to duplicated predictions, which significantly impacts the practicality of the approach. However, this issue has largely been overlooked in existing research. To address this, we propose GSRender, which uses 3D Gaussian Splatting for weakly-supervised occupancy estimation, simplifying the sampling process. Additionally, we introduce the Ray Compensation module, which reduces duplicated predictions by compensating for features from adjacent frames. Finally, we redesign the dynamic loss to remove the influence of dynamic objects from adjacent frames. Extensive experiments show that our approach achieves SOTA results in RayIoU (+6.0), while also narrowing the gap with 3D- supervised methods. This work lays a solid foundation for weakly-supervised occupancy perception. The code is available at https://github.com/Jasper-sudo-Sun/GSRender.

Key facts. Cited by 6 papers in the map (data through 14 Oct 2026). Builds on 51 of its 57 references that are in the map. First posted on arXiv 19 Dec 2024.

Builds on

51 of 57 references.

References · 51

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38 more
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Cited by year (2026 to 14 Oct)

Citing papers per year: 2025: 5; 2026: 1.

6 papers.