OmniDrag: Enabling Motion Control for Omnidirectional Image-to-Video Generation
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Abstract (arXiv)
As virtual reality gains popularity, the demand for controllable creation of immersive and dynamic omnidirectional videos (ODVs) is increasing. While previous text-to-ODV generation methods achieve impressive results, they struggle with content inaccuracies and inconsistencies due to reliance solely on textual inputs. Although recent motion control techniques provide fine-grained control for video generation, directly applying these methods to ODVs often results in spatial distortion and unsatisfactory performance, especially with complex spherical motions. To tackle these challenges, we propose OmniDrag, the first approach enabling both scene- and object-level motion control for accurate, high-quality omnidirectional image-to-video generation. Building on pretrained video diffusion models, we introduce an omnidirectional control module, which is jointly fine-tuned with temporal attention layers to effectively handle complex spherical motion. In addition, we develop a novel spherical motion estimator that accurately extracts motion-control signals and allows users to perform drag-style ODV generation by simply drawing handle and target points. We also present a new dataset, named Move360, addressing the scarcity of ODV data with large scene and object motions. Experiments demonstrate the significant superiority of OmniDrag in achieving holistic scene-level and fine-grained object-level control for ODV generation. The project page is available at https://lwq20020127.github.io/OmniDrag.
Key facts. Cited by 5 papers in the map (data through 7 Oct 2026). Builds on 49 of its 71 references that are in the map. First posted on arXiv 12 Dec 2024.
Builds on
49 of 71 references.
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37 more
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Built on by
Citing papers per year: 2025: 3; 2026: 2.
5 papers.
- 2025VQ-Insight: Teaching VLMs for AI-Generated Video Quality Understanding via Progressive Visual Reinforcement Learningcited by 26
- 2025PANORAMA: The Rise of Omnidirectional Vision in the Embodied AI Eracited by 12
- 2025MIND-Edit: MLLM Insight-Driven Editing via Language-Vision Projectioncited by 4
- 2026Talk2Move: Reinforcement Learning for Text-Instructed Object-Level Geometric Transformation in Scenescited by 2
- 2026DualDiff3D: Dual Structure-Appearance Diffusion Priors for Reliability-Enhanced 3D Gaussian Splattingcited by 0
- 2026DualDiff3D: Dual Structure-Appearance Diffusion Priors for Reliability-Enhanced 3D Gaussian Splatting1 Sep 2026
- 2026Talk2Move: Reinforcement Learning for Text-Instructed Object-Level Geometric Transformation in Scenes5 Jan 2026
- 2025PANORAMA: The Rise of Omnidirectional Vision in the Embodied AI Era16 Sep 2025
- 2025VQ-Insight: Teaching VLMs for AI-Generated Video Quality Understanding via Progressive Visual Reinforcement Learning23 Jun 2025
- 2025MIND-Edit: MLLM Insight-Driven Editing via Language-Vision Projection25 May 2025
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- 2024Ctrl-V: Higher Fidelity Video Generation with Bounding-Box Controlled Object Motion
- 2025OmniView: An All-Seeing Diffusion Model for 3D and 4D View Synthesis
- 2025OmniV2V: Versatile Video Generation and Editing via Dynamic Content Manipulation
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- 2025OmniVDiff: Omni Controllable Video Diffusion for Generation and Understanding
- 2024SG-I2V: Self-Guided Trajectory Control in Image-to-Video Generation
- 2024Controllable Longer Image Animation with Diffusion Models