Dream360: Diverse and Immersive Outdoor Virtual Scene Creation via Transformer-Based 360 Image Outpainting
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Abstract (arXiv)
360 images, with a field-of-view (FoV) of 180x360, provide immersive and realistic environments for emerging virtual reality (VR) applications, such as virtual tourism, where users desire to create diverse panoramic scenes from a narrow FoV photo they take from a viewpoint via portable devices. It thus brings us to a technical challenge: `How to allow the users to freely create diverse and immersive virtual scenes from a narrow FoV image with a specified viewport?' To this end, we propose a transformer-based 360 image outpainting framework called Dream360, which can generate diverse, high-fidelity, and high-resolution panoramas from user-selected viewports, considering the spherical properties of 360 images. Compared with existing methods, e.g., [3], which primarily focus on inputs with rectangular masks and central locations while overlooking the spherical property of 360 images, our Dream360 offers higher outpainting flexibility and fidelity based on the spherical representation. Dream360 comprises two key learning stages: (I) codebook-based panorama outpainting via Spherical-VQGAN (S-VQGAN), and (II) frequency-aware refinement with a novel frequency-aware consistency loss. Specifically, S-VQGAN learns a sphere-specific codebook from spherical harmonic (SH) values, providing a better representation of spherical data distribution for scene modeling. The frequency-aware refinement matches the resolution and further improves the semantic consistency and visual fidelity of the generated results. Our Dream360 achieves significantly lower Frechet Inception Distance (FID) scores and better visual fidelity than existing methods. We also conducted a user study involving 15 participants to interactively evaluate the quality of the generated results in VR, demonstrating the flexibility and superiority of our Dream360 framework.
Key facts. Cited by 9 papers in the map (data through 7 Oct 2026). Builds on 35 of its 71 references that are in the map. First posted on arXiv 19 Jan 2024.
Builds on
35 of 71 references.
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Built on by
Citing papers per year: 2024: 2; 2025: 3; 2026: 4.
9 papers.
- 20253D Scene Generation: A Surveycited by 24
- 2025DiT360: High-Fidelity Panoramic Image Generation via Hybrid Trainingcited by 24
- 2025A Survey of Representation Learning, Optimization Strategies, and Applications for Omnidirectional Visioncited by 23
- 2024OmniDrag: Enabling Motion Control for Omnidirectional Image-to-Video Generationcited by 5
- 2024RealOSR: Latent Guidance Boosts Diffusion-based Real-world Omnidirectional Image Super-Resolutionscited by 3
- 2026CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidancecited by 0
- 2026Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesiscited by 0
- 2026Enhancing In-context Panoramic Generation via Geometric-aware Pretrainingcited by 0
- 2026SphMind: Towards Robust, Training-Free VLM-based Spatial Reasoning with a 360 Cameracited by 0
- 2026SphMind: Towards Robust, Training-Free VLM-based Spatial Reasoning with a 360 Camera27 Sep 2026
- 2026Enhancing In-context Panoramic Generation via Geometric-aware Pretraining9 Jul 2026
- 2026Unified Panoramic-Gaussian Representation for Monocular 4D Scene Synthesis2 Jul 2026
- 2026CoIn: Comprehensive 2D-3D Inpainting with Gaussian Splatting Guidance25 Jun 2026
- 2025DiT360: High-Fidelity Panoramic Image Generation via Hybrid Training13 Oct 2025
- 20253D Scene Generation: A Survey8 May 2025
- 2025A Survey of Representation Learning, Optimization Strategies, and Applications for Omnidirectional Vision11 Feb 2025
- 2024OmniDrag: Enabling Motion Control for Omnidirectional Image-to-Video Generation12 Dec 2024
- 2024RealOSR: Latent Guidance Boosts Diffusion-based Real-world Omnidirectional Image Super-Resolutions11 Dec 2024