mlsanityData to 7 Oct 2026

Planning from Imagination: Episodic Simulation and Episodic Memory for Vision-and-Language Navigation

arXiv 2412.01857 ↗First posted 30 Nov 2024cs.CV cs.LG cs.ROcited by 8

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Abstract (arXiv)

Humans navigate unfamiliar environments using episodic simulation and episodic memory, which facilitate a deeper understanding of the complex relationships between environments and objects. Developing an imaginative memory system inspired by human mechanisms can enhance the navigation performance of embodied agents in unseen environments. However, existing Vision-and-Language Navigation (VLN) agents lack a memory mechanism of this kind. To address this, we propose a novel architecture that equips agents with a reality-imagination hybrid memory system. This system enables agents to maintain and expand their memory through both imaginative mechanisms and navigation actions. Additionally, we design tailored pre-training tasks to develop the agent's imaginative capabilities. Our agent can imagine high-fidelity RGB images for future scenes, achieving state-of-the-art result in Success rate weighted by Path Length (SPL).

Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 28 of its 36 references that are in the map. First posted on arXiv 30 Nov 2024.

Builds on

28 of 36 references.

References · 28

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16 more
  1. 2018Multimodal Trajectory Predictions for Autonomous Driving using Deep Convolutional Networkscited by 289
  2. 2021History Aware Multimodal Transformer for Vision-and-Language Navigationcited by 268
  3. 2020Neural Topological SLAM for Visual Navigationcited by 193
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  11. 2021The Road to Know-Where: An Object-and-Room Informed Sequential BERT for Indoor Vision-Language Navigationcited by 60
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  13. 2021Scene-Intuitive Agent for Remote Embodied Visual Groundingcited by 49
  14. 2021SASRA: Semantically-aware Spatio-temporal Reasoning Agent for Vision-and-Language Navigation in Continuous Environmentscited by 48
  15. 2023Learning Vision-and-Language Navigation from YouTube Videoscited by 47
  16. 2020Blur, Noise, and Compression Robust Generative Adversarial Networkscited by 9

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Cited by year (2026 to 7 Oct)

Citing papers per year: 2025: 6; 2026: 2.

8 papers.