mlsanityData to 14 Oct 2026

Reinforcing Competitive Multi-Agents for Playing 'So Long Sucker'

arXiv 2411.11057 ↗First posted 17 Nov 2024cs.AIcited by 0

Not on the map. Why?

Abstract (arXiv)

This paper investigates the strategy game So Long Sucker (SLS) as a novel benchmark for multi-agent reinforcement learning (MARL). Unlike traditional board or video game testbeds, SLS is distinguished by its coalition formation, strategic deception, and dynamic elimination rules, making it a uniquely challenging environment for autonomous agents. We introduce the first publicly available computational framework for SLS, complete with a graphical user interface and benchmarking support for reinforcement learning algorithms. Using classical deep reinforcement learning methods (e.g., DQN, DDQN, and Dueling DQN), we train self-playing agents to learn the rules and basic strategies of SLS. Experimental results demonstrate that, although these agents achieve roughly half of the maximum attainable reward and consistently outperform random baselines, they require long training horizons (~2000 games) and still commit occasional illegal moves, highlighting both the promise and limitations of classical reinforcement learning. Our findings establish SLS as a negotiation-aware benchmark for MARL, opening avenues for future research that integrates game-theoretic reasoning, coalition-aware strategies, and advanced reinforcement learning architectures to better capture the social and adversarial dynamics of complex multi-agent games.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Builds on 1 of its 10 references that are in the map. First posted on arXiv 17 Nov 2024.

Builds on

1 of 10 references.

References · 1

  1. 2016Learning to Communicate with Deep Multi-Agent Reinforcement Learningcited by 575

Built on by

Not cited yet.

Similar, not cited

Close in wording, no citation either way

  1. 2024FightLadder: A Benchmark for Competitive Multi-Agent Reinforcement Learning
  2. 2025MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs
  3. 2025SPIRAL: Self-Play on Zero-Sum Games Incentivizes Reasoning via Multi-Agent Multi-Turn Reinforcement Learning
  4. 2024A Survey on Self-play Methods in Reinforcement Learning
  5. 2024A Meta-Game Evaluation Framework for Deep Multiagent Reinforcement Learning ↗
  6. 2025A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games
  7. 2024YOLO-MARL: You Only LLM Once for Multi-Agent Reinforcement Learning
  8. 2024Best Response Shaping