Best Response Shaping
On the map: Deep reinforcement learning methods → RL for games and combinatorial optimization
Abstract (arXiv)
We investigate the challenge of multi-agent deep reinforcement learning in partially competitive environments, where traditional methods struggle to foster reciprocity-based cooperation. LOLA and POLA agents learn reciprocity-based cooperative policies by differentiation through a few look-ahead optimization steps of their opponent. However, there is a key limitation in these techniques. Because they consider a few optimization steps, a learning opponent that takes many steps to optimize its return may exploit them. In response, we introduce a novel approach, Best Response Shaping (BRS), which differentiates through an opponent approximating the best response, termed the "detective." To condition the detective on the agent's policy for complex games we propose a state-aware differentiable conditioning mechanism, facilitated by a question answering (QA) method that extracts a representation of the agent based on its behaviour on specific environment states. To empirically validate our method, we showcase its enhanced performance against a Monte Carlo Tree Search (MCTS) opponent, which serves as an approximation to the best response in the Coin Game. This work expands the applicability of multi-agent RL in partially competitive environments and provides a new pathway towards achieving improved social welfare in general sum games.
Key facts. Cited by 3 papers in the map (data through 14 Oct 2026). Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods. Builds on 7 of its 14 references that are in the map. First posted on arXiv 5 Apr 2024.
Builds on
7 of 14 references.
References · 7
- 2015High-Dimensional Continuous Control Using Generalized Advantage Estimationcited by 2,026
- 2014On the Properties of Neural Machine Translation: Encoder-Decoder Approachescited by 1,304
- 2017A Unified Game-Theoretic Approach to Multiagent Reinforcement Learningcited by 268
- 2017Learning with Opponent-Learning Awarenesscited by 222
- 2019Bi-level Actor-Critic for Multi-agent Coordinationcited by 39
- 2020Emergent Reciprocity and Team Formation from Randomized Uncertain Social Preferencescited by 21
- 2022The Good Shepherd: An Oracle Agent for Mechanism Designcited by 10
Built on by
Citing papers per year: 2024: 2; 2025: 0; 2026: 1.
3 papers.
- 2024LOQA: Learning with Opponent Q-Learning Awarenesscited by 8
- 2024Advantage Alignment Algorithmscited by 7
- 2026Multi-agent cooperation through in-context co-player inferencecited by 1
- 2026Multi-agent cooperation through in-context co-player inference18 Feb 2026
- 2024Advantage Alignment Algorithms20 Jun 2024
- 2024LOQA: Learning with Opponent Q-Learning Awareness2 May 2024
Similar, not cited
Close in wording, no citation either way
- 2025Opponent Shaping in LLM Agents
- 2025Policy-Conditioned Policies for Multi-Agent Task Solving
- 2024Multi-agent cooperation through learning-aware policy gradients
- 2025Robust and Diverse Multi-Agent Learning via Rational Policy Gradient
- 2026ARMS: Automatic Reward Shaping for Sparse-Reward Multi-Agent Reinforcement Learning
- 2024Analysing the Sample Complexity of Opponent Shaping
- 2023Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent Competitive Games
- 2026Differentiable Belief-based Opponent Shaping