mlsanityData to 14 Oct 2026

Rational Inverse Reasoning: Few-Shot Imitation by Inferring Intent through Planning

arXiv 2508.08983 ↗First posted 12 Aug 2025cs.RO cs.AIcited by 0

On the map: LLM reasoning → Spatial and embodied reasoning

Abstract (arXiv)

Humans can learn a new manipulation task from one or two demonstrations and then perform it in a new room, with new objects, under new constraints. Modern robot imitation learning, in contrast, typically needs hundreds to thousands of demonstrations and still degrades under modest shifts in layout, geometry, object set or task constraints. We argue this gap is not just about data, but also about the level of abstraction at which learning occurs; generalization requires inferring the latent intent underlying why a demonstrator behaved in a certain way, rather than reproducing how they moved. We present Rational Inverse Reasoning (RIR), which casts few-shot imitation as inference over latent explanation programs: compact, executable descriptions of intent that map an object-centric scene to a structured task-and-motion-planning (TAMP) specification of goals, subgoals and constraints. A vision-language model proposes candidate programs, and a hierarchical planner supplies a bounded-rational likelihood. By combining VLM program proposals, and planner-grounded feedback, RIR iteratively refines the candidate set to approximate a posterior over concise, executable programs. On a 2D reasoning benchmark and a real Franka FR3, RIR recovers transferable task structure from as little as one demonstration. Generalizing to substantially new layouts and object sets, RIR outperforms VLM-planning baselines that lack explicit rationality and planning-grounded inference, increasing downstream success rate by 34 and 28 percentage points in the one- and three-shot settings.

Key facts. No citing papers in the map yet (data through 14 Oct 2026). Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning. Builds on 40 of its 94 references that are in the map. First posted on arXiv 12 Aug 2025.

Builds on

40 of 94 references.

Closest ancestors · 3

Same direction, newest first

  1. 2024LLM3:Large Language Model-based Task and Motion Planning with Motion Failure Reasoning18 Mar
  2. 2023Demo2Code: From Summarizing Demonstrations to Synthesizing Code via Extended Chain-of-Thought26 May
  3. 2022Inner Monologue: Embodied Reasoning through Planning with Language Models12 Jul

Other references · 37

  1. 2022Chain-of-Thought Prompting Elicits Reasoning in Large Language Modelscited by 12,459
  2. 2022Self-Consistency Improves Chain of Thought Reasoning in Language Modelscited by 5,708
  3. 2024GPT-4o System Cardcited by 4,588
  4. 2023Self-Refine: Iterative Refinement with Self-Feedbackcited by 3,442
  5. 2022Do As I Can, Not As I Say: Grounding Language in Robotic Affordancescited by 2,348
  6. 2023PaLM-E: An Embodied Multimodal Language Modelcited by 2,071
  7. 2024SWE-agent: Agent-Computer Interfaces Enable Automated Software Engineeringcited by 1,737
  8. 2016Generative Adversarial Imitation Learningcited by 1,597
  9. 2022Competition-Level Code Generation with AlphaCodecited by 1,462
  10. 2022Code as Policies: Language Model Programs for Embodied Controlcited by 1,210
  11. 2021CLIPort: What and Where Pathways for Robotic Manipulationcited by 622
  12. 2022BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learningcited by 523
25 more
  1. 2018Behavioral Cloning from Observationcited by 492
  2. 2018An Algorithmic Perspective on Imitation Learningcited by 459
  3. 2021Implicit Behavioral Cloningcited by 452
  4. 2022CodeT: Code Generation with Generated Testscited by 384
  5. 2020Transporter Networks: Rearranging the Visual World for Robotic Manipulationcited by 344
  6. 2020Integrated Task and Motion Planningcited by 290
  7. 2019Causal Confusion in Imitation Learningcited by 288
  8. 2020DreamCoder: Growing generalizable, interpretable knowledge with wake-sleep Bayesian program learningcited by 161
  9. 2023Generalized Planning in PDDL Domains with Pretrained Large Language Modelscited by 139
  10. 2024ARC Prize 2024: Technical Reportcited by 104
  11. 2024CoPa: General Robotic Manipulation through Spatial Constraints of Parts with Foundation Modelscited by 99
  12. 2020Online Bayesian Goal Inference for Boundedly-Rational Planning Agentscited by 68
  13. 2021Feedback in Imitation Learning: The Three Regimes of Covariate Shiftcited by 68
  14. 2022Predicate Invention for Bilevel Planningcited by 49
  15. 2021Modeling the Mistakes of Boundedly Rational Agents Within a Bayesian Theory of Mindcited by 19
  16. 2024Trust the PRoC3S: Solving Long-Horizon Robotics Problems with LLMs and Constraint Satisfactioncited by 19
  17. 2024SceneComplete: Open-World 3D Scene Completion in Cluttered Real World Environments for Robot Manipulationcited by 18
  18. 2023Motions in Microseconds via Vectorized Sampling-Based Planningcited by 17
  19. 2023Programming-by-Demonstration for Long-Horizon Robot Taskscited by 9
  20. 2024Open-World Task and Motion Planning via Vision-Language Model Generated Constraintscited by 9
  21. 2024Differentiable GPU-Parallelized Task and Motion Planningcited by 7
  22. 2024Infinite Ends from Finite Samples: Open-Ended Goal Inference as Top-Down Bayesian Filtering of Bottom-Up Proposalscited by 6
  23. 2025Language-Informed Synthesis of Rational Agent Models for Grounded Theory-of-Mind Reasoning On-The-Flycited by 6
  24. 2023Modeling Boundedly Rational Agents with Latent Inference Budgetscited by 3
  25. 2021Supervised Bayesian Specification Inference from Demonstrationscited by 1

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  1. 2024Robotic Imitation of Human Actions
  2. 2020Learning to Generalize Across Long-Horizon Tasks from Human Demonstrations
  3. 2019Motion Reasoning for Goal-Based Imitation Learning
  4. 2021Towards More Generalizable One-shot Visual Imitation Learning
  5. 2026Beyond the Majority: Long-tail Imitation Learning for Robotic Manipulation
  6. 2022Eliciting Compatible Demonstrations for Multi-Human Imitation Learning
  7. 2026Demo-JEPA: Joint-Embedding Predictive Architecture for One-shot Cross-Embodiment Imitation
  8. 2022Inferring Versatile Behavior from Demonstrations by Matching Geometric Descriptors