TouchInsight: Uncertainty-aware Rapid Touch and Text Input for Mixed Reality from Egocentric Vision
Not on the map. Why?
Abstract (arXiv)
While passive surfaces offer numerous benefits for interaction in mixed reality, reliably detecting touch input solely from head-mounted cameras has been a long-standing challenge. Camera specifics, hand self-occlusion, and rapid movements of both head and fingers introduce considerable uncertainty about the exact location of touch events. Existing methods have thus not been capable of achieving the performance needed for robust interaction. In this paper, we present a real-time pipeline that detects touch input from all ten fingers on any physical surface, purely based on egocentric hand tracking. Our method TouchInsight comprises a neural network to predict the moment of a touch event, the finger making contact, and the touch location. TouchInsight represents locations through a bivariate Gaussian distribution to account for uncertainties due to sensing inaccuracies, which we resolve through contextual priors to accurately infer intended user input. We first evaluated our method offline and found that it locates input events with a mean error of 6.3 mm, and accurately detects touch events (F1=0.99) and identifies the finger used (F1=0.96). In an online evaluation, we then demonstrate the effectiveness of our approach for a core application of dexterous touch input: two-handed text entry. In our study, participants typed 37.0 words per minute with an uncorrected error rate of 2.9% on average.
Key facts. Cited by 4 papers in the map (data through 7 Oct 2026). Builds on 13 of its 117 references that are in the map. First posted on arXiv 8 Oct 2024.
Builds on
13 of 117 references.
References · 13
- 2014Adam: A Method for Stochastic Optimizationcited by 36,960
- 2019Transformer-XL: Attentive Language Models Beyond a Fixed-Length Contextcited by 1,830
- 2019Learning joint reconstruction of hands and manipulated objectscited by 377
- 2021H2O: Two Hands Manipulating Objects for First Person Interaction Recognitioncited by 251
- 2021ContactOpt: Optimizing Contact to Improve Graspscited by 137
- 2022On the Pitfalls of Heteroscedastic Uncertainty Estimation with Probabilistic Neural Networkscited by 119
- 2017Real-time Hand Tracking under Occlusion from an Egocentric RGB-D Sensorcited by 84
- 2021Real-time Pose and Shape Reconstruction of Two Interacting Hands With a Single Depth Cameracited by 70
- 2019Estimating 3D Motion and Forces of Person-Object Interactions from Monocular Videocited by 48
- 2022UmeTrack: Unified multi-view end-to-end hand tracking for VRcited by 48
- 2021RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Videocited by 23
- 2017Neural Networks for Text Correction and Completion in Keyboard Decodingcited by 12
Built on by
Citing papers per year: 2025: 1; 2026: 3.
4 papers.
- 2026EgoTactile: Learning Grasp Pressure for Everyday Objects from Egocentric Videocited by 3
- 2026SurfaceXR: Fusing Smartwatch IMUs and Egocentric Hand Pose for Seamless Surface Interactionscited by 1
- 2025EclipseTouch: Touch Segmentation on Ad Hoc Surfaces using Worn Infrared Shadow Castingcited by 0
- 2026EgoPHI: Estimating 3D Hand-Object Contact and Force from Egocentric Visioncited by 0
- 2026EgoPHI: Estimating 3D Hand-Object Contact and Force from Egocentric Vision13 Aug 2026
- 2026EgoTactile: Learning Grasp Pressure for Everyday Objects from Egocentric Video8 Jun 2026
- 2026SurfaceXR: Fusing Smartwatch IMUs and Egocentric Hand Pose for Seamless Surface Interactions19 Mar 2026
- 2025EclipseTouch: Touch Segmentation on Ad Hoc Surfaces using Worn Infrared Shadow Casting3 Sep 2025