mlsanityData to 14 Oct 2026

Faster Deep Reinforcement Learning with Slower Online Network

arXiv 2112.05848 ↗First posted 10 Dec 2021cs.LG cs.AIcited by 7

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Abstract (arXiv)

Deep reinforcement learning algorithms often use two networks for value function optimization: an online network, and a target network that tracks the online network with some delay. Using two separate networks enables the agent to hedge against issues that arise when performing bootstrapping. In this paper we endow two popular deep reinforcement learning algorithms, namely DQN and Rainbow, with updates that incentivize the online network to remain in the proximity of the target network. This improves the robustness of deep reinforcement learning in presence of noisy updates. The resultant agents, called DQN Pro and Rainbow Pro, exhibit significant performance improvements over their original counterparts on the Atari benchmark demonstrating the effectiveness of this simple idea in deep reinforcement learning. The code for our paper is available here: Github.com/amazon-research/fast-rl-with-slow-updates.

Key facts. Cited by 7 papers in the map (data through 14 Oct 2026). Builds on 28 of its 68 references that are in the map. First posted on arXiv 10 Dec 2021.

Builds on

28 of 68 references.

References · 28

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16 more
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Citing papers per year: 2023: 3; 2024: 2; 2025: 2.

7 papers.