mlsanityData to 13 Oct 2026

ETGL-DDPG: A Deep Deterministic Policy Gradient Algorithm for Sparse Reward Continuous Control

arXiv 2410.05225 ↗First posted 7 Oct 2024cs.LG cs.RO stat.MLcited by 2

On the map: Deep reinforcement learning methods → RL theory and sample complexity

Abstract (arXiv)

We consider deep deterministic policy gradient (DDPG) in the context of reinforcement learning with sparse rewards. To enhance exploration, we introduce a search procedure, emphεt-greedy, which generates exploratory options for exploring less-visited states. We prove that search using ε t-greedy has polynomial sample complexity under mild MDP assumptions. To more efficiently use the information provided by rewarded transitions, we develop a new dual experience replay buffer framework, GDRB, and implement longest n-step returns. The resulting algorithm, ETGL-DDPG, integrates all three techniques: bmε t-greedy, GDRB, and Longest n-step, into DDPG. We evaluate ETGL-DDPG on standard benchmarks and demonstrate that it outperforms DDPG, as well as other state-of-the-art methods, across all tested sparse-reward continuous environments. Ablation studies further highlight how each strategy individually enhances the performance of DDPG in this setting.

Key facts. Cited by 2 papers in the map (data through 13 Oct 2026). Placed in RL theory and sample complexity, one of 15 directions in Deep reinforcement learning methods. Builds on 44 of its 65 references that are in the map. First posted on arXiv 7 Oct 2024.

Builds on

44 of 65 references.

References · 44

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32 more
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