Lipschitz-Driven Noise Robustness in VQ-AE for High-Frequency Texture Repair in ID-Specific Talking Heads
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Abstract (arXiv)
Audio-driven IDentity-specific Talking Head Generation (ID-specific THG) has shown increasing promise for applications in filmmaking and virtual reality. Existing approaches are generally constructed as end-to-end paradigms, and have achieved significant progress. However, they often struggle to capture high-frequency textures due to limited model capacity. To address these limitations, we adopt a simple yet efficient post-processing framework -- unlike previous studies that focus solely on end-to-end training -- guided by our theoretical insights. Specifically, leveraging the textitLipschitz Continuity Theory of neural networks, we prove a crucial noise tolerance property for the Vector Quantized AutoEncoder (VQ-AE), and establish the existence of a Noise Robustness Upper Bound (NRoUB). This insight reveals that we can efficiently obtain an identity-specific denoiser by training an identity-specific neural discrete representation, without requiring an extra network. Based on this theoretical foundation, we propose a plug-and-play Space-Optimized VQ-AE (SOVQAE) with enhanced NRoUB to achieve temporally-consistent denoising. For practical deployment, we further introduce a cascade pipeline combining a pretrained Wav2Lip model with SOVQAE to perform ID-specific THG. Our experiments demonstrate that this pipeline achieves textitstate-of-the-art performance in video quality and robustness for out-of-distribution lip synchronization, surpassing existing identity-specific THG methods. In addition, the pipeline requires only a couple of consumer GPU hours and runs in real time, which is both efficient and practical for industry applications.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 42 of its 60 references that are in the map. First posted on arXiv 1 Oct 2024.
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