Blind Spatial Impulse Response Generation from Separate Room- and Scene-Specific Information
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Abstract (arXiv)
For audio in augmented reality (AR), knowledge of the users' real acoustic environment is crucial for rendering virtual sounds that seamlessly blend into the environment. As acoustic measurements are usually not feasible in practical AR applications, information about the room needs to be inferred from available sound sources. Then, additional sound sources can be rendered with the same room acoustic qualities. Crucially, these are placed at different positions than the sources available for estimation. Here, we propose to use an encoder network trained using a contrastive loss that maps input sounds to a low-dimensional feature space representing only room-specific information. Then, a diffusion-based spatial room impulse response generator is trained to take the latent space and generate a new response, given a new source-receiver position. We show how both room- and position-specific parameters are considered in the final output.
Key facts. Cited by 1 paper in the map (data through 7 Oct 2026). Builds on 18 of its 36 references that are in the map. First posted on arXiv 23 Sep 2024.
Builds on
18 of 36 references.
References · 18
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- 2023Reconstruction of Sound Field through Diffusion Modelscited by 8
6 more
- 2023Contrastive Representation Learning for Acoustic Parameter Estimationcited by 4
- 2023Yet Another Generative Model For Room Impulse Response Estimationcited by 4
- 2022AID: Open-source Anechoic Interferer Datasetcited by 2
- 2015Acoustic Characterization of Environments (ACE) Challenge Results Technical Reportcited by 1
- 2023Room Impulse Response Estimation in a Multiple Source Environmentcited by 1
- 2024Blind Identification of Binaural Room Impulse Responses from Smart Glassescited by 1
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Citing papers per year: 2026: 1.
1 paper.