Shape2Scene: 3D Scene Representation Learning Through Pre-training on Shape Data
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Abstract (arXiv)
Current 3D self-supervised learning methods of 3D scenes face a data desert issue, resulting from the time-consuming and expensive collecting process of 3D scene data. Conversely, 3D shape datasets are easier to collect. Despite this, existing pre-training strategies on shape data offer limited potential for 3D scene understanding due to significant disparities in point quantities. To tackle these challenges, we propose Shape2Scene (S2S), a novel method that learns representations of large-scale 3D scenes from 3D shape data. We first design multiscale and high-resolution backbones for shape and scene level 3D tasks, i.e., MH-P (point-based) and MH-V (voxel-based). MH-P/V establishes direct paths to highresolution features that capture deep semantic information across multiple scales. This pivotal nature makes them suitable for a wide range of 3D downstream tasks that tightly rely on high-resolution features. We then employ a Shape-to-Scene strategy (S2SS) to amalgamate points from various shapes, creating a random pseudo scene (comprising multiple objects) for training data, mitigating disparities between shapes and scenes. Finally, a point-point contrastive loss (PPC) is applied for the pre-training of MH-P/V. In PPC, the inherent correspondence (i.e., point pairs) is naturally obtained in S2SS. Extensive experiments have demonstrated the transferability of 3D representations learned by MH-P/V across shape-level and scene-level 3D tasks. MH-P achieves notable performance on well-known point cloud datasets (93.8% OA on ScanObjectNN and 87.6% instance mIoU on ShapeNetPart). MH-V also achieves promising performance in 3D semantic segmentation and 3D object detection.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). Builds on 70 of its 95 references that are in the map. First posted on arXiv 14 Jul 2024.
Builds on
70 of 95 references.
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38 more
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Citing papers per year: 2024: 3; 2025: 3; 2026: 2.
8 papers.
- 2024Parameter-Efficient Fine-Tuning in Spectral Domain for Point Cloud Learningcited by 43
- 20253UR-LLM: An End-to-End Multimodal Large Language Model for 3D Scene Understandingcited by 16
- 2024PointNet with KAN versus PointNet with MLP for 3D Classification and Segmentation of Point Setscited by 15
- 2025PMA: Towards Parameter-Efficient Point Cloud Understanding via Point Mamba Adaptercited by 9
- 2025UniPre3D: Unified Pre-training of 3D Point Cloud Models with Cross-Modal Gaussian Splattingcited by 6
- 2024Point Cloud Understanding via Attention-Driven Contrastive Learningcited by 1
- 2026PointCSP: Cross-Sample Semantic Propagation and Stability Preservation in Self-Supervised Point Cloud Learningcited by 1
- 2026RGB-Pointmap Pretraining for Unified 3D Scene Understandingcited by 0
- 2026PointCSP: Cross-Sample Semantic Propagation and Stability Preservation in Self-Supervised Point Cloud Learning3 May 2026
- 2026RGB-Pointmap Pretraining for Unified 3D Scene Understanding2 Apr 2026
- 2025UniPre3D: Unified Pre-training of 3D Point Cloud Models with Cross-Modal Gaussian Splatting11 Jun 2025
- 2025PMA: Towards Parameter-Efficient Point Cloud Understanding via Point Mamba Adapter27 May 2025
- 20253UR-LLM: An End-to-End Multimodal Large Language Model for 3D Scene Understanding14 Jan 2025
- 2024Point Cloud Understanding via Attention-Driven Contrastive Learning22 Nov 2024
- 2024PointNet with KAN versus PointNet with MLP for 3D Classification and Segmentation of Point Sets14 Oct 2024
- 2024Parameter-Efficient Fine-Tuning in Spectral Domain for Point Cloud Learning10 Oct 2024