mlsanityData to 7 Oct 2026

Revisiting Sparse Rewards for Goal-Reaching Reinforcement Learning

arXiv 2407.00324 ↗First posted 29 Jun 2024cs.RO cs.LGcited by 12

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Abstract (arXiv)

Many real-world robot learning problems, such as pick-and-place or arriving at a destination, can be seen as a problem of reaching a goal state as soon as possible. These problems, when formulated as episodic reinforcement learning tasks, can easily be specified to align well with our intended goal: -1 reward every time step with termination upon reaching the goal state, called minimum-time tasks. Despite this simplicity, such formulations are often overlooked in favor of dense rewards due to their perceived difficulty and lack of informativeness. Our studies contrast the two reward paradigms, revealing that the minimum-time task specification not only facilitates learning higher-quality policies but can also surpass dense-reward-based policies on their own performance metrics. Crucially, we also identify the goal-hit rate of the initial policy as a robust early indicator for learning success in such sparse feedback settings. Finally, using four distinct real-robotic platforms, we show that it is possible to learn pixel-based policies from scratch within two to three hours using constant negative rewards.

Key facts. Cited by 12 papers in the map (data through 7 Oct 2026). Builds on 27 of its 34 references that are in the map. First posted on arXiv 29 Jun 2024.

Builds on

27 of 34 references.

References · 27

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15 more
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Cited by year (2026 to 7 Oct)

Citing papers per year: 2024: 3; 2025: 6; 2026: 3.

12 papers.