Learning Minimum-Time Flight in Cluttered Environments
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Abstract (arXiv)
We tackle the problem of minimum-time flight for a quadrotor through a sequence of waypoints in the presence of obstacles while exploiting the full quadrotor dynamics. Early works relied on simplified dynamics or polynomial trajectory representations that did not exploit the full actuator potential of the quadrotor, and, thus, resulted in suboptimal solutions. Recent works can plan minimum-time trajectories; yet, the trajectories are executed with control methods that do not account for obstacles. Thus, a successful execution of such trajectories is prone to errors due to model mismatch and in-flight disturbances. To this end, we leverage deep reinforcement learning and classical topological path planning to train robust neural-network controllers for minimum-time quadrotor flight in cluttered environments. The resulting neural network controller demonstrates substantially better performance of up to 19% over state-of-the-art methods. More importantly, the learned policy solves the planning and control problem simultaneously online to account for disturbances, thus achieving much higher robustness. As such, the presented method achieves 100% success rate of flying minimum-time policies without collision, while traditional planning and control approaches achieve only 40%. The proposed method is validated in both simulation and the real world, with quadrotor speeds of up to 42km/h and accelerations of 3.6g.
Key facts. Cited by 8 papers in the map (data through 7 Oct 2026). First posted on arXiv 28 Mar 2022.
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Citing papers per year: 2022: 1; 2023: 0; 2024: 2; 2025: 5.
8 papers.
- 2022Learning Perception-Aware Agile Flight in Cluttered Environmentscited by 13
- 2024Revisiting Sparse Rewards for Goal-Reaching Reinforcement Learningcited by 12
- 2024What Matters in Learning A Zero-Shot Sim-to-Real RL Policy for Quadrotor Control? A Comprehensive Studycited by 9
- 2025One Net to Rule Them All: Domain Randomization in Quadcopter Racing Across Different Platformscited by 5
- 2025Towards Task-Oriented Flying: Framework, Infrastructure, and Principlescited by 1
- 2025Real-Time Sampling-based Online Planning for Drone Interceptioncited by 0
- 2025Decision Transformer-Based Drone Trajectory Planning with Dynamic Safety-Efficiency Trade-Offscited by 0
- 2025Real-DRL: Teach and Learn in Realitycited by 0
- 2025Real-DRL: Teach and Learn in Reality30 Oct 2025
- 2025Decision Transformer-Based Drone Trajectory Planning with Dynamic Safety-Efficiency Trade-Offs29 Jul 2025
- 2025One Net to Rule Them All: Domain Randomization in Quadcopter Racing Across Different Platforms30 Apr 2025
- 2025Towards Task-Oriented Flying: Framework, Infrastructure, and Principles21 Apr 2025
- 2025Real-Time Sampling-based Online Planning for Drone Interception20 Feb 2025
- 2024What Matters in Learning A Zero-Shot Sim-to-Real RL Policy for Quadrotor Control? A Comprehensive Study16 Dec 2024
- 2024Revisiting Sparse Rewards for Goal-Reaching Reinforcement Learning29 Jun 2024
- 2022Learning Perception-Aware Agile Flight in Cluttered Environments4 Oct 2022