mlsanityData to 7 Oct 2026

Controllable Talking Face Generation by Implicit Facial Keypoints Editing

arXiv 2406.02880 ↗First posted 5 Jun 2024cs.CV cs.AIcited by 2

Not on the map. Why?

Abstract (arXiv)

Audio-driven talking face generation has garnered significant interest within the domain of digital human research. Existing methods are encumbered by intricate model architectures that are intricately dependent on each other, complicating the process of re-editing image or video inputs. In this work, we present ControlTalk, a talking face generation method to control face expression deformation based on driven audio, which can construct the head pose and facial expression including lip motion for both single image or sequential video inputs in a unified manner. By utilizing a pre-trained video synthesis renderer and proposing the lightweight adaptation, ControlTalk achieves precise and naturalistic lip synchronization while enabling quantitative control over mouth opening shape. Our experiments show that our method is superior to state-of-the-art performance on widely used benchmarks, including HDTF and MEAD. The parameterized adaptation demonstrates remarkable generalization capabilities, effectively handling expression deformation across same-ID and cross-ID scenarios, and extending its utility to out-of-domain portraits, regardless of languages. Code is available at https://github.com/NetEase-Media/ControlTalk.

Key facts. Cited by 2 papers in the map (data through 7 Oct 2026). Builds on 25 of its 33 references that are in the map. First posted on arXiv 5 Jun 2024.

Builds on

25 of 33 references.

References · 25

  1. 2014Very Deep Convolutional Networks for Large-Scale Image Recognitioncited by 15,267
  2. 2023Adding Conditional Control to Text-to-Image Diffusion Modelscited by 5,466
  3. 2016Perceptual Losses for Real-Time Style Transfer and Super-Resolutioncited by 2,678
  4. 2023Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasetscited by 2,526
  5. 2019fairseq: A Fast, Extensible Toolkit for Sequence Modelingcited by 1,486
  6. 2020A Lip Sync Expert Is All You Need for Speech to Lip Generation In The Wildcited by 669
  7. 2020One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencingcited by 438
  8. 2022SadTalker: Learning Realistic 3D Motion Coefficients for Stylized Audio-Driven Single Image Talking Face Animationcited by 380
  9. 2021AD-NeRF: Audio Driven Neural Radiance Fields for Talking Head Synthesiscited by 339
  10. 2020MakeItTalk: Speaker-Aware Talking-Head Animationcited by 310
  11. 2021Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representationcited by 288
  12. 2019Hierarchical Cross-Modal Talking Face Generationwith Dynamic Pixel-Wise Losscited by 252
13 more
  1. 2021PIRenderer: Controllable Portrait Image Generation via Semantic Neural Renderingcited by 202
  2. 2022EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Modelcited by 151
  3. 2021Audio2Head: Audio-driven One-shot Talking-head Generation with Natural Head Motioncited by 148
  4. 2023GeneFace: Generalized and High-Fidelity Audio-Driven 3D Talking Face Synthesiscited by 131
  5. 2022VideoReTalking: Audio-based Lip Synchronization for Talking Head Video Editing In the Wildcited by 106
  6. 2023VDT: General-purpose Video Diffusion Transformers via Mask Modelingcited by 102
  7. 2020Towards Automatic Face-to-Face Translationcited by 95
  8. 2021FACIAL: Synthesizing Dynamic Talking Face with Implicit Attribute Learningcited by 90
  9. 2020Everybody's Talkin': Let Me Talk as You Wantcited by 83
  10. 2022Real-time Neural Radiance Talking Portrait Synthesis via Audio-spatial Decompositioncited by 81
  11. 2023Efficient Emotional Adaptation for Audio-Driven Talking-Head Generationcited by 81
  12. 2023DINet: Deformation Inpainting Network for Realistic Face Visually Dubbing on High Resolution Videocited by 73
  13. 2022SPACE: Speech-driven Portrait Animation with Controllable Expressioncited by 49

Built on by

Cited by year

Citing papers per year: 2025: 2.

2 papers.