mlsanityData to 14 Oct 2026

Learning Representations that Enable Generalization in Assistive Tasks

arXiv 2212.03175 ↗First posted 5 Dec 2022cs.LG cs.AI cs.ROcited by 13

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Abstract (arXiv)

Recent work in sim2real has successfully enabled robots to act in physical environments by training in simulation with a diverse ''population'' of environments (i.e. domain randomization). In this work, we focus on enabling generalization in assistive tasks: tasks in which the robot is acting to assist a user (e.g. helping someone with motor impairments with bathing or with scratching an itch). Such tasks are particularly interesting relative to prior sim2real successes because the environment now contains a human who is also acting. This complicates the problem because the diversity of human users (instead of merely physical environment parameters) is more difficult to capture in a population, thus increasing the likelihood of encountering out-of-distribution (OOD) human policies at test time. We advocate that generalization to such OOD policies benefits from (1) learning a good latent representation for human policies that test-time humans can accurately be mapped to, and (2) making that representation adaptable with test-time interaction data, instead of relying on it to perfectly capture the space of human policies based on the simulated population only. We study how to best learn such a representation by evaluating on purposefully constructed OOD test policies. We find that sim2real methods that encode environment (or population) parameters and work well in tasks that robots do in isolation, do not work well in assistance. In assistance, it seems crucial to train the representation based on the history of interaction directly, because that is what the robot will have access to at test time. Further, training these representations to then predict human actions not only gives them better structure, but also enables them to be fine-tuned at test-time, when the robot observes the partner act. https://adaptive-caregiver.github.io.

Key facts. Cited by 13 papers in the map (data through 14 Oct 2026). Builds on 25 of its 36 references that are in the map. First posted on arXiv 5 Dec 2022.

Builds on

25 of 36 references.

References · 25

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13 more
  1. 2019Open-ended Learning in Symmetric Zero-sum Gamescited by 96
  2. 2020Learning Latent Representations to Influence Multi-Agent Interactioncited by 93
  3. 2019Learning to Manipulate Deformable Objects without Demonstrationscited by 77
  4. 2022Unpacking Reward Shaping: Understanding the Benefits of Reward Engineering on Sample Complexitycited by 62
  5. 2020Decoupling Exploration and Exploitation for Meta-Reinforcement Learning without Sacrificescited by 59
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  7. 2019Assistive Gym: A Physics Simulation Framework for Assistive Roboticscited by 44
  8. 2019Deep Imitation Learning of Sequential Fabric Smoothing From an Algorithmic Supervisorcited by 44
  9. 2021Computational Benefits of Intermediate Rewards for Goal-Reaching Policy Learningcited by 17
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  11. 2021Invariance Through Latent Alignmentcited by 8
  12. 2022RILI: Robustly Influencing Latent Intentcited by 8
  13. 2020Assistive VR Gym: Interactions with Real People to Improve Virtual Assistive Robotscited by 5

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Citing papers per year: 2023: 2; 2024: 7; 2025: 3; 2026: 1.

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